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Add RmlUi
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@@ -156,7 +156,7 @@ TileRenderer::TileRenderer( LevelSource* level, int xMin, int yMin, int zMin, un
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this->zMin2 = zMin-2;
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this->tileIds = tileIds;
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cache = s_tlsCache;
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std::memset(cache, 0, TILE_RENDERER_CACHE_SIZE * sizeof(unsigned int));
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memset(cache, 0, TILE_RENDERER_CACHE_SIZE * sizeof(unsigned int));
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}
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TileRenderer::~TileRenderer() = default;
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