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https://github.com/GabsPuNs/Project-Zenith-Main.git
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Add RmlUi
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@@ -29,6 +29,7 @@
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#include "Common/UI/UI.h"
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#include "Windows64_DiscordPresence.h"
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#include "KeyboardMouseInput.h"
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#include "RmlManager.h"
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// Forward-declare the internal Renderer class and its global instance from 4J_Render_PC_d.lib.
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// C4JRender (RenderManager) is a stateless wrapper — all D3D state lives in InternalRenderManager.
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@@ -1505,6 +1506,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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}
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#endif
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ui.tick();
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RmlManager::Get().Update();
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ui.render();
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g_DiscordPresence.Tick();
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