mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-10 04:28:17 +00:00
Implement UnhandledExceptionFilter and revert "set intro scene background to white"
Also use g_iScreenWidth and g_iScreenHeight in RMLManager
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@@ -17,6 +17,9 @@ extern ID3D11Device* g_pd3dDevice;
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extern ID3D11DeviceContext* g_pImmediateContext;
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extern ID3D11RenderTargetView* g_pRenderTargetView;
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extern int g_iScreenWidth;
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extern int g_iScreenHeight;
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RmlManager& RmlManager::Get()
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{
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static RmlManager instance;
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@@ -26,8 +29,6 @@ RmlManager& RmlManager::Get()
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RmlManager::RmlManager()
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: m_initialised(false)
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, m_context(nullptr)
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, m_viewport_width(0)
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, m_viewport_height(0)
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{
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}
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@@ -36,7 +37,7 @@ RmlManager::~RmlManager()
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Shutdown();
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}
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bool RmlManager::Init(int viewport_width, int viewport_height)
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bool RmlManager::Init()
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{
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if (m_initialised)
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return true;
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@@ -65,22 +66,13 @@ bool RmlManager::Init(int viewport_width, int viewport_height)
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return false;
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}
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// GabsPuN: Hardcoded. Is this really needed?
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/*
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// Load default fonts
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Rml::LoadFontFace("C:/Windows/Fonts/segoeui.ttf", false);
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Rml::LoadFontFace("C:/Windows/Fonts/segoeuib.ttf", false);
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Rml::LoadFontFace("C:/Windows/Fonts/segoeuii.ttf", false);
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Rml::LoadFontFace("C:/Windows/Fonts/segoeuiz.ttf", false);
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*/
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// Minecraft's UI fonts (from tryashtar/minecraft-ttf)
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if (!Rml::LoadFontFace(assetPath + "/fonts/Mojangles.ttf", "Minecraft Default", Rml::Style::FontStyle::Normal, Rml::Style::FontWeight::Normal, false))
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app.DebugPrintf("[RmlManager] FAILED loading Mojangles.ttf\n");
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if (!Rml::LoadFontFace(assetPath + "/fonts/MinecraftTen.ttf", "Minecraft Default", Rml::Style::FontStyle::Normal, Rml::Style::FontWeight::Bold, true))
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app.DebugPrintf("[RmlManager] FAILED loading MinecraftTen.ttf\n");
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m_context = Rml::CreateContext("main", Rml::Vector2i(viewport_width, viewport_height));
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m_context = Rml::CreateContext("main", Rml::Vector2i(g_iScreenWidth, g_iScreenHeight));
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if (!m_context)
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{
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app.DebugPrintf("[RmlManager] Failed to create RmlUi context\n");
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@@ -88,17 +80,14 @@ bool RmlManager::Init(int viewport_width, int viewport_height)
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return false;
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}
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app.DebugPrintf("[RmlManager] Context created (%dx%d)\n", viewport_width, viewport_height);
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app.DebugPrintf("[RmlManager] Context created (%dx%d)\n", g_iScreenWidth, g_iScreenHeight);
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m_viewport_width = viewport_width;
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m_viewport_height = viewport_height;
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m_renderer->SetViewport(viewport_width, viewport_height);
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m_renderer->SetViewport(g_iScreenWidth, g_iScreenHeight);
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m_initialised = true;
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app.DebugPrintf("[RmlManager] Initialised (%dx%d)\n", viewport_width, viewport_height);
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app.DebugPrintf("[RmlManager] Initialised (%dx%d)\n", g_iScreenWidth, g_iScreenHeight);
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UpdateDpRatio(m_viewport_width, m_viewport_height);
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UpdateDpRatio();
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return true;
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}
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@@ -175,24 +164,22 @@ void RmlManager::OnResize(int width, int height)
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{
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if (!m_initialised || !m_context)
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return;
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m_viewport_width = width;
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m_viewport_height = height;
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m_context->SetDimensions(Rml::Vector2i(width, height));
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m_renderer->SetViewport(width, height);
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UpdateDpRatio(width, height);
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}
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void RmlManager::UpdateDpRatio(int viewport_width, int viewport_height)
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void RmlManager::UpdateDpRatio()
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{
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if (!m_context)
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return;
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float scale_x = static_cast<float>(viewport_width) / 1920;
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float scale_y = static_cast<float>(viewport_height) / 1080;
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float scale_x = static_cast<float>(g_iScreenWidth) / 1920;
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float scale_y = static_cast<float>(g_iScreenHeight) / 1080;
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float base_ratio = (scale_x < scale_y) ? scale_x : scale_y;
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float auto_dp = base_ratio;
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float viewport_cap = 0.88f * static_cast<float>(viewport_height) / 850.0f;
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float viewport_cap = 0.88f * static_cast<float>(g_iScreenHeight) / 850.0f;
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if (auto_dp > viewport_cap)
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auto_dp = viewport_cap;
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