This commit is contained in:
GabsPuNs
2026-05-14 21:52:21 -04:00
parent 1b2f5c6fe8
commit f8a2d644f5
291 changed files with 7363 additions and 18368 deletions

View File

@@ -437,7 +437,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int coalOreItems[] = {Tile::coalOre_Id};
if(!isHintCompleted(e_Tutorial_Hint_Coal_Ore)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Coal_Ore, this, coalOreItems, 1 ) );
int treeTrunkItems[] = {Tile::treeTrunk_Id,Tile::newTreeTrunk_Id};
int treeTrunkItems[] = {Tile::treeTrunk_Id};
if(!isHintCompleted(e_Tutorial_Hint_Tree_Trunk)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tree_Trunk, this, treeTrunkItems, 1 ) );
int leavesItems[] = {Tile::leaves_Id};
@@ -511,8 +511,8 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int woodSlabItems[] = {Tile::woodSlabHalf_Id, Tile::woodSlab_Id};
if(!isHintCompleted(e_Tutorial_Hint_Stone_Slab))
{
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, LogTile::BIRCH_TRUNK ) );
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, LogTile::DARK_TRUNK ) );
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, TreeTile::BIRCH_TRUNK ) );
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, TreeTile::DARK_TRUNK ) );
}
int redBrickItems[] = {Tile::redBrick_Id};
@@ -563,13 +563,13 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int signItems[] = {Tile::sign_Id, Tile::wallSign_Id};
if(!isHintCompleted(e_Tutorial_Hint_Sign)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sign, this, signItems, 2, Item::sign_Id ) );
int doorWoodItems[] = {Tile::door_wood_Id,Tile::door_spruce_Id,Tile::door_birch_Id,Tile::door_jungle_Id,Tile::door_acacia_Id,Tile::door_dark_oak_Id};
int doorWoodItems[] = {Tile::door_wood_Id};
if(!isHintCompleted(e_Tutorial_Hint_Door_Wood)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Door_Wood, this, doorWoodItems, 1, Item::door_wood->id ) );
int ladderItems[] = {Tile::ladder_Id};
if(!isHintCompleted(e_Tutorial_Hint_Ladder)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Ladder, this, ladderItems, 1 ) );
int stairsStoneItems[] = {Tile::stairs_stone_Id,Tile::stairs_bricks_Id,Tile::stairs_stoneBrick_Id,Tile::stairs_wood_Id,Tile::stairs_sprucewood_Id,Tile::stairs_birchwood_Id,Tile::stairs_acaciawood_Id,Tile::stairs_darkoakwood_Id,Tile::stairs_netherBricks_Id,Tile::stairs_sandstone_Id,Tile::stairs_quartz_Id};
int stairsStoneItems[] = {Tile::stairs_stone_Id,Tile::stairs_bricks_Id,Tile::stairs_stoneBrick_Id,Tile::stairs_wood_Id,Tile::stairs_sprucewood_Id,Tile::stairs_birchwood_Id,Tile::stairs_netherBricks_Id,Tile::stairs_sandstone_Id,Tile::stairs_quartz_Id};
if(!isHintCompleted(e_Tutorial_Hint_Stairs_Stone)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stairs_Stone, this, stairsStoneItems, 9 ) );
int railItems[] = {Tile::rail_Id};
@@ -635,7 +635,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int redstoneRepeaterItems[] = {Tile::diode_on_Id, Tile::diode_off_Id};
if(!isHintCompleted(e_Tutorial_Hint_Redstone_Repeater)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Redstone_Repeater, this, redstoneRepeaterItems, 2, Item::repeater_Id ) );
int trapdoorItems[] = {Tile::trapdoor_Id,Tile::iron_trapdoor_Id};
int trapdoorItems[] = {Tile::trapdoor_Id};
if(!isHintCompleted(e_Tutorial_Hint_Trapdoor)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Trapdoor, this, trapdoorItems, 1 ) );
int pistonItems[] = {Tile::pistonBase_Id};
@@ -665,7 +665,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int vineItems[] = {Tile::vine_Id};
if(!isHintCompleted(e_Tutorial_Hint_Vine)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Vine, this, vineItems, 1 ) );
int fenceGateItems[] = {Tile::fenceGate_Id,Tile::spruceFenceGate_Id,Tile::birchFenceGate_Id,Tile::jungleFenceGate_Id,Tile::acaciaFenceGate_Id,Tile::darkOakFenceGate_Id};
int fenceGateItems[] = {Tile::fenceGate_Id};
if(!isHintCompleted(e_Tutorial_Hint_Fence_Gate)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Fence_Gate, this, fenceGateItems, 1 ) );
int mycelItems[] = {Tile::mycel_Id};
@@ -772,7 +772,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int redstoneBlockItems[] = {Tile::redstoneBlock_Id};
if(!isHintCompleted(e_Tutorial_Hint_RedstoneBlock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_RedstoneBlock, this, redstoneBlockItems, 1 ) );
int daylightDetectorItems[] = {Tile::daylightDetector_Id,Tile::daylightDetectorInverted_Id};
int daylightDetectorItems[] = {Tile::daylightDetector_Id};
if(!isHintCompleted(e_Tutorial_Hint_DaylightDetector)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_DaylightDetector, this, daylightDetectorItems, 1 ) );
int dropperItems[] = {Tile::dropper_Id};