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https://github.com/GabsPuNs/Project-Zenith-Main.git
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TU24
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@@ -34,13 +34,6 @@ int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
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IDS_DIFFICULTY_TITLE_HARD
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};
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int UIScene_CreateWorldMenu::m_iGamemodeTitleSettingA[3]=
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{
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IDS_SURVIVAL,
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IDS_CREATIVE,
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IDS_ADVENTURE
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};
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UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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@@ -55,6 +48,7 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
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m_editWorldName.init(m_worldName, eControl_EditWorldName);
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m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameModeToggle);
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m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
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m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld);
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@@ -67,9 +61,6 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[0]));
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m_sliderGamemode.init(TempString,eControl_GameModeToggle,0,2,0);
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m_MoreOptionsParams.bGenerateOptions=TRUE;
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m_MoreOptionsParams.bStructures=TRUE;
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m_MoreOptionsParams.bFlatWorld=FALSE;
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@@ -466,6 +457,25 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
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#endif
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}
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break;
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case eControl_GameModeToggle:
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switch(m_iGameModeId)
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{
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case 0: // Creative
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_iGameModeId = GameType::CREATIVE->getId();
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m_bGameModeCreative = true;
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break;
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case 1: // Adventure
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_bGameModeCreative = false;
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break;
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case 2: // Survival
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_bGameModeCreative = false;
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};
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break;
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case eControl_MoreOptions:
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ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
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break;
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@@ -647,29 +657,6 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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m_sliderDifficulty.setLabel(TempString);
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break;
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case eControl_GameModeToggle:
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m_sliderGamemode.handleSliderMove(value);
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if (value == 1)
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{
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m_bGameModeCreative=true;
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m_iGameModeId = GameType::CREATIVE->getId();
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}
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else if (value == 2)
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{
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m_bGameModeCreative=false;
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m_iGameModeId = GameType::ADVENTURE->getId();
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}
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else
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{
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m_bGameModeCreative=false;
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m_iGameModeId = GameType::SURVIVAL->getId();
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}
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[value]));
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m_sliderGamemode.setLabel(TempString);
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break;
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}
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}
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