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@@ -264,7 +264,7 @@ void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
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else
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{
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int slotId = -1;
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swscanf_s(static_cast<wchar_t *>(region->name),L"slot_Button%d",&slotId);
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swscanf(static_cast<wchar_t *>(region->name),L"slot_Button%d",&slotId);
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if(slotId >= 0)
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{
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// Setup GDraw, normal game render states and matrices
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