This commit is contained in:
GabsPuNs
2026-05-14 21:52:21 -04:00
parent 1b2f5c6fe8
commit f8a2d644f5
291 changed files with 7363 additions and 18368 deletions

View File

@@ -32,13 +32,6 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
IDS_DIFFICULTY_TITLE_HARD
};
int UIScene_LoadMenu::m_iGamemodeTitleSettingA[3]=
{
IDS_SURVIVAL,
IDS_CREATIVE,
IDS_ADVENTURE
};
int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
{
UIScene_LoadMenu *pClass= static_cast<UIScene_LoadMenu *>(ui.GetSceneFromCallbackId((size_t)lpParam));
@@ -84,6 +77,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_labelSeed.init(L"");
m_labelCreatedMode.init(app.GetString(IDS_CREATED_IN_SURVIVAL));
m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameMode);
m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
m_buttonLoadWorld.init(app.GetString(IDS_LOAD),eControl_LoadWorld);
m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
@@ -96,9 +90,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[0]));
m_sliderGamemode.init(TempString,eControl_GameModeToggle,0,2,0);
m_MoreOptionsParams.bGenerateOptions=FALSE;
m_MoreOptionsParams.bPVP = TRUE;
m_MoreOptionsParams.bTrust = TRUE;
@@ -446,7 +437,7 @@ void UIScene_LoadMenu::tick()
if( m_bThumbnailGetFailed )
{
// On Durango, this can happen if a save is still not been synchronised (user cancelled, or some error). Return back to give them a choice to pick another save.
ui.NavigateBack(m_iPad, false, eUIScene_LoadCreateJoinMenu);
ui.NavigateBack(m_iPad, false, eUIScene_LoadOrJoinMenu);
return;
}
@@ -538,28 +529,26 @@ void UIScene_LoadMenu::tick()
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_SURVIVAL) );
}
switch (app.GetGameHostOption(uiHostOptions, eGameHostOption_GameType))
switch(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType))
{
case 1: // Creative
m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeCreative = true;
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeCreative=true;
m_iGameModeId = GameType::CREATIVE->getId();
break;
case 2: // Adventure
m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_bGameModeCreative = false;
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_bGameModeCreative=false;
m_iGameModeId = GameType::ADVENTURE->getId();
break;
case 0: // Survival
default:
m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeCreative = false;
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeCreative=false;
m_iGameModeId = GameType::SURVIVAL->getId();
break;
};
m_sliderGamemode.SetSliderValue(m_iGameModeId);
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_FriendsOfFriends) && !(m_bMultiplayerAllowed && bGameSetting_Online))
{
@@ -717,6 +706,26 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId)
switch(static_cast<int>(controlId))
{
case eControl_GameMode:
switch(m_iGameModeId)
{
case 0: // Survival
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
break;
case 1: // Creative
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false;
break;
case 2: // Adventure
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
break;
};
break;
case eControl_MoreOptions:
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
break;
@@ -953,28 +962,6 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
case eControl_GameModeToggle:
m_sliderGamemode.handleSliderMove(value);
if (value == 1)
{
m_bGameModeCreative=true;
m_iGameModeId = GameType::CREATIVE->getId();
}
else if (value == 2)
{
m_bGameModeCreative=false;
m_iGameModeId = GameType::ADVENTURE->getId();
}
else
{
m_bGameModeCreative=false;
m_iGameModeId = GameType::SURVIVAL->getId();
}
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[value]));
m_sliderGamemode.setLabel(TempString);
break;
}
}