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https://github.com/GabsPuNs/Project-Zenith-Main.git
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TU24
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@@ -14,9 +14,6 @@ UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void *initData, U
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swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
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m_sliderSound.init(TempString,eControl_Sound,0,100,app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
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swprintf( TempString, 256, L"%ls", app.GetString( IDS_CHECKBOX_CAVESOUNDS ));
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m_checkboxCaveSounds.init(TempString, eControl_CaveSounds,(app.GetGameSettings(m_iPad,eGameSetting_CaveSounds)!=0));
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doHorizontalResizeCheck();
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if(app.GetLocalPlayerCount()>1)
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@@ -75,9 +72,6 @@ void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat, bool
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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// check the checkboxes
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app.SetGameSettings(m_iPad,eGameSetting_CaveSounds,m_checkboxCaveSounds.IsChecked()?1:0);
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navigateBack();
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}
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break;
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@@ -120,13 +114,3 @@ void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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break;
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}
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}
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void UIScene_SettingsAudioMenu::handleCheckboxToggled(F64 controlId, bool selected)
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{
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switch(static_cast<int>(controlId))
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{
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case eControl_CaveSounds:
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app.SetGameSettings(m_iPad, eGameSetting_CaveSounds, selected ? 1 : 0);
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break;
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}
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}
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