This commit is contained in:
GabsPuNs
2026-05-14 21:52:21 -04:00
parent 1b2f5c6fe8
commit f8a2d644f5
291 changed files with 7363 additions and 18368 deletions

View File

@@ -19,18 +19,6 @@ bool HalfTransparentTile::shouldRenderFace(LevelSource *level, int x, int y, int
{
int id = level->getTile(x, y, z);
if (this->id == Tile::stained_glass_Id)
{
bool isBlocking = level->isTopSolidBlocking(x, y, z);
if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z) != isBlocking) return true;
else if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z) != isBlocking) return true;
else if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1) != isBlocking) return true;
else if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1) != isBlocking) return true;
else if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z) != isBlocking) return true;
else if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z) != isBlocking) return true;
//else if (face == 6 && level->isSolidBlockingTile(x, y, z) != isBlocking) return true; // not really a direction? is this supposed to be here?
}
if (!allowSame && id == this->id)
{
return false;