mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-06-04 09:04:40 +00:00
TU24
This commit is contained in:
@@ -5,8 +5,6 @@
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "WeighedTreasure.h"
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#include "StructurePiece.h"
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#include "BoundingBox.h"
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@@ -14,7 +12,6 @@
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#include "JavaMath.h"
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#include "Facing.h"
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#include "DoorItem.h"
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#include "EnchantedBookItem.h"
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/**
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*
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@@ -50,7 +47,6 @@ StructurePiece::StructurePiece()
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boundingBox = nullptr;
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orientation = 0;
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genDepth = 0;
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dirty = false;
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// for reflection
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}
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@@ -70,28 +66,27 @@ CompoundTag *StructurePiece::createTag()
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{
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CompoundTag *tag = new CompoundTag();
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tag->putString(L"id", StructureFeatureIO::getEncodeId(this));
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tag->put(L"BB", boundingBox->createTag(L"BB"));
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tag->putInt(L"O", orientation);
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tag->putInt(L"GD", genDepth);
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addAdditonalSaveData(tag);
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return tag;
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}
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void StructurePiece::write(DataOutputStream *dos)
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void StructurePiece::load(Level *level, CompoundTag *tag)
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{
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wstring encodeId = StructureFeatureIO::getEncodeId(this);
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dos->writeUTF(encodeId);
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boundingBox->write(dos);
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dos->writeInt(orientation);
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dos->writeInt(genDepth);
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addAdditionalSaveData(dos);
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}
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void StructurePiece::load(Level *level, DataInputStream *dis)
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{
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boundingBox = new BoundingBox();
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boundingBox->read(dis);
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if (tag->contains(L"BB"))
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{
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boundingBox = new BoundingBox(tag->getIntArray(L"BB"));
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}
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orientation = tag->getInt(L"O");
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genDepth = tag->getInt(L"GD");
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orientation = dis->readInt();
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genDepth = dis->readInt();
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readAdditonalSaveData(dis);
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readAdditonalSaveData(tag);
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}
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void StructurePiece::addChildren( StructurePiece* startPiece, list< StructurePiece* > *pieces, Random* random )
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@@ -769,36 +764,7 @@ void StructurePiece::generateUpperHalfSphere( Level* level, BoundingBox* chunkBB
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}
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}
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}
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}
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void StructurePiece::generateFullSphere( Level* level, BoundingBox* chunkBB, int cx, int cy, int cz, int radius,
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int edgeTile, int edgeData, int fillTile, int fillData, bool skipAir )
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{
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for ( int y = cy - radius; y <= cy + radius; y++ )
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{
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for ( int x = cx - radius; x <= cx + radius; x++ )
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{
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for ( int z = cz - radius; z <= cz + radius; z++ )
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{
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float dx = ( float )( abs( x - cx ) ) + 0.5f;
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float dy = ( float )( abs( y - cy ) ) + 0.5f;
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float dz = ( float )( abs( z - cz ) ) + 0.5f;
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float dist = sqrtf( dx * dx + dy * dy + dz * dz );
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if ( !skipAir || getBlock( level, x, y, z, chunkBB ) != 0 )
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{
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if ( fabsf( dist - ( float )radius ) <= 0.5f )
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placeBlock( level, edgeTile, edgeData, x, y, z, chunkBB );
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}
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if ( ( float ) radius - dist > 0.5f )
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{
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placeBlock( level, fillTile, fillData, x, y, z, chunkBB );
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}
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}
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}
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}
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}
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void StructurePiece::generateAirColumnUp( Level* level, int x, int startY, int z, BoundingBox* chunkBB )
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@@ -819,17 +785,6 @@ void StructurePiece::generateAirColumnUp( Level* level, int x, int startY, int z
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}
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}
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void StructurePiece::generateAirBoxUp( Level* level, int x0, int z0, int x1, int z1, int y, BoundingBox* chunkBB )
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{
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for ( int x = x0; x < x1; ++x )
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{
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for ( int z = z0; z < z1; ++z )
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{
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placeBlock( level, 0, 0, x, y, z, chunkBB );
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}
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}
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}
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void StructurePiece::fillColumnDown( Level* level, int tile, int tileData, int x, int startY, int z, BoundingBox* chunkBB )
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{
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int worldX = getWorldX( x, z );
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@@ -848,17 +803,6 @@ void StructurePiece::fillColumnDown( Level* level, int tile, int tileData, int x
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}
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}
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void StructurePiece::fillBoxDown( Level* level, int tileId, int tileData, int x0, int y0, int z0, int x1, int z1, BoundingBox* chunkBB )
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{
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for ( int x = x0; x <= x1; x++ )
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{
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for ( int z = z0; z <= z1; z++ )
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{
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fillColumnDown( level, tileId, tileData, x, y0, z, chunkBB );
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}
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}
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}
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bool StructurePiece::createChest( Level* level, BoundingBox* chunkBB, Random* random, int x, int y, int z,
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WeighedTreasureArray treasure, int numRolls )
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{
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@@ -879,7 +823,6 @@ bool StructurePiece::createChest( Level* level, BoundingBox* chunkBB, Random* ra
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return false;
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}
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bool StructurePiece::createDispenser(Level *level, BoundingBox *chunkBB, Random *random, int x, int y, int z, int facing, WeighedTreasureArray items, int numRolls)
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{
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int worldX = getWorldX(x, z);
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@@ -899,507 +842,15 @@ bool StructurePiece::createDispenser(Level *level, BoundingBox *chunkBB, Random
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return false;
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}
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int StructurePiece::getBlockDataValue( StructureTable::eBlockDataType type, int tile, int data )
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void StructurePiece::createDoor( Level* level, BoundingBox* chunkBB, Random* random, int x, int y, int z,
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int orientation )
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{
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if ( type == StructureTable::eBlockDataType_Orientation )
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return getOrientationData( tile, data );
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int worldX = getWorldX( x, z );
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int worldY = getWorldY( y );
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int worldZ = getWorldZ( x, z );
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if ( type == StructureTable::eBlockDataType_Inverted )
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return ~data & 0xF;
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return data;
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}
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void StructurePiece::createCrops( Level *level, BoundingBox *chunkBB, Random *random, int x0, int z0, int x1, int z1, int y, int tileId, int minData, int maxData )
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{
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for ( int x = x0; x <= x1; x++ )
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{
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for ( int z = z0; z <= z1; z++ )
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{
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placeBlock( level, tileId, Mth::nextInt( random, minData, maxData ), x, y, z, chunkBB );
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}
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}
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}
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void StructurePiece::generateStructureFromData( Level *level, BoundingBox *chunkBB, Random *random, StructureTable::StructurePiece *piece, vector<bool> &objectPlacedFlags,
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vector<bool> featureConditions, vector<int> tileOptionRemap, vector<int> &entitySpawnCounts )
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{
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unordered_map<int, bool> failures;
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int treasureCount = piece->treasure.size();
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WeighedTreasureArray treasureItems;
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if ( treasureCount > 0 )
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if ( chunkBB->isInside( worldX, worldY, worldZ ) )
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{
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treasureItems = WeighedTreasureArray( treasureCount );
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for ( unsigned int i = 0; i < treasureCount; ++i )
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{
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const StructureTable::TreasureData &t = piece->treasure[i];
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treasureItems[i] = new WeighedTreasure( t.itemId, t.auxValue, t.minCount, t.maxCount, t.weight );
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}
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}
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for ( unsigned int i = 0; i < piece->structures.size(); ++i )
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{
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StructureTable::StructureData &s = piece->structures[i];
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bool shouldGenerate = true;
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if ( s.v26.size() == 2 )
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{
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int bitIndex = s.v26[0];
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bool invert = s.v26[1] != 0;
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if ( bitIndex >= (int)featureConditions.size() )
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{
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shouldGenerate = false;
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}
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else
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{
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bool bit = featureConditions[bitIndex];
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if ( invert )
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{
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if ( bit )
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{
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shouldGenerate = false;
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}
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}
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else
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{
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if ( !bit )
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{
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shouldGenerate = false;
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}
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}
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}
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}
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if (!s.v27.empty())
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{
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for (unsigned int depIdx = 0; depIdx < s.v27.size(); ++depIdx)
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{
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if (s.id != eGenerateStructure_CheckBlock)
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{
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auto it = failures.find(s.v27[depIdx]);
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if (it != failures.end() && it->second)
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{
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shouldGenerate = false;
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break;
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}
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}
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}
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}
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if (shouldGenerate && !s.cropAges.empty())
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{
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for (unsigned int exclIdx = 0; exclIdx < s.cropAges.size(); ++exclIdx)
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{
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for (unsigned int remapIdx = 0; remapIdx < tileOptionRemap.size(); ++remapIdx)
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{
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if (s.cropAges[exclIdx] == tileOptionRemap[remapIdx])
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{
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shouldGenerate = false;
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break;
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}
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}
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if (!shouldGenerate) break;
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}
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}
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if (!shouldGenerate)
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continue;
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// @Patoke todo: this is broken, please fix
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for (unsigned int remapIdx = 0; remapIdx < tileOptionRemap.size(); ++remapIdx)
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{
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int offsetValue = tileOptionRemap[remapIdx];
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// start
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if (s.startRemap0 == remapIdx) s.x0 += offsetValue;
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if (s.startRemap1 == remapIdx) s.x0 += offsetValue;
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if (s.startRemap2 == remapIdx) s.y0 += offsetValue;
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// end
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if (s.endRemap0 == remapIdx) s.x1 += offsetValue;
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if (s.endRemap1 == remapIdx) s.x1 += offsetValue;
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if (s.endRemap2 == remapIdx) s.y1 += offsetValue;
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}
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switch( s.id )
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{
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case eGenerateStructure_Block:
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placeBlock( level, s.tileId, getBlockDataValue( (StructureTable::eBlockDataType)s.dataType, s.tileId, s.data ), s.x0, s.y0, s.z0, chunkBB );
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break;
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/*
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case eGenerateStructure_maybeGenerateBlock:
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maybeGenerateBlock( level, chunkBB, random, s.probability, s.x0, s.y0, s.z0, s.tileId, s.data );
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break;
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case eGenerateStructure_AirBox:
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generateAirBox( level, chunkBB, s.x0, s.y0, s.z0, s.x1, s.y1, s.z1 );
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break;
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*/
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case eGenerateStructure_Box:
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{
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int data0 = getBlockDataValue( (StructureTable::eBlockDataType)s.dataType, s.tileId, s.data );
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int data1 = getBlockDataValue( (StructureTable::eBlockDataType)s.secondDataType, s.secondTileId, s.secondData );
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generateBox( level, chunkBB, s.x0, s.y0, s.z0, s.x1, s.y1, s.z1, s.tileId, data0, s.secondTileId, data1, false );
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break;
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}
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/*
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case eGenerateStructure_MaybeBox:
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generateMaybeBox( level, chunkBB, random, s.probability, s.x0, s.y0, s.z0, s.x1, s.y1, s.z1, s.tileId, s.data, false );
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break;
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case eGenerateStructure_UpperHalfSphere:
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generateUpperHalfSphere( level, chunkBB, s.x0, s.y0, s.z0, s.x1, s.y1, s.z1, s.tileId, false );
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break;
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*/
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case eGenerateStructure_FullSphere:
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{
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int data0 = getBlockDataValue( (StructureTable::eBlockDataType)s.dataType, s.tileId, s.data );
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int data1 = getBlockDataValue( (StructureTable::eBlockDataType)s.secondDataType, s.secondTileId, s.secondData );
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generateFullSphere( level, chunkBB, s.x0, s.y0, s.z0, s.v25[0], s.tileId, data0, s.secondTileId, data1, false );
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break;
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}
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/*
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case eGenerateStructure_AirColumnUp:
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generateAirColumnUp( level, s.x0, s.y0, s.z0, chunkBB );
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break;
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*/
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case eGenerateStructure_fillColumnDown:
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{
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int data0 = getBlockDataValue( (StructureTable::eBlockDataType)s.dataType, s.tileId, s.data );
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fillColumnDown( level, s.tileId, data0, s.x0, s.y0, s.z0, chunkBB );
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break;
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}
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case eGenerateStructure_fillBoxDown:
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{
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int data0 = getBlockDataValue( (StructureTable::eBlockDataType)s.dataType, s.tileId, s.data );
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fillBoxDown( level, s.tileId, data0, s.x0, s.y0, s.z0, s.x1, s.z1, chunkBB );
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break;
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}
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case eGenerateStructure_generateAirBoxUp:
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generateAirBoxUp( level, s.x0, s.z0, s.x1, s.z1, s.y0, chunkBB );
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break;
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case eGenerateStructure_Crops:
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{
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if( tileOptionRemap.empty() )
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break;
|
||||
if( s.cropAges.size() != 2 )
|
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break;
|
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if( piece->cropTiles.empty() )
|
||||
break;
|
||||
if( s.tileId >= (int)tileOptionRemap.size() )
|
||||
break;
|
||||
if( s.x0 > s.x1 )
|
||||
break;
|
||||
|
||||
int minCropAge = s.cropAges[0];
|
||||
int maxCropAge = s.cropAges[1];
|
||||
int remapIdx = tileOptionRemap[s.tileId];
|
||||
int cropTileId = ( remapIdx >= (int)piece->cropTiles.size() ) ? piece->cropTiles.back() : piece->cropTiles[remapIdx];
|
||||
|
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createCrops( level, chunkBB, random, s.x0, s.z0, s.x1, s.z1, s.y0, cropTileId, minCropAge, maxCropAge);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGenerateStructure_CreateDoor:
|
||||
{
|
||||
int worldX = getWorldX( s.x0, s.z0 );
|
||||
int worldY = getWorldY( s.y0 );
|
||||
int worldZ = getWorldZ( s.x0, s.z0 );
|
||||
if( chunkBB->isInside( worldX, worldY, worldZ ) )
|
||||
{
|
||||
int doorData = getBlockDataValue( (StructureTable::eBlockDataType)s.dataType, s.tileId, s.data );
|
||||
if( s.tileId == Tile::door_wood_Id )
|
||||
{
|
||||
DoorItem::place( level, worldX, worldY, worldZ, doorData, Tile::door_wood );
|
||||
}
|
||||
else
|
||||
{
|
||||
DoorItem::place( level, worldX, worldY, worldZ, doorData, Tile::door_iron );
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case eGenerateStructure_CheckBlock:
|
||||
{
|
||||
int block = getBlock(level, s.x0, s.y0, s.z0, chunkBB);
|
||||
bool match = (block != 0);
|
||||
|
||||
if (!s.v25.empty() && s.v25[0] == 0)
|
||||
{
|
||||
match = (block == 0);
|
||||
}
|
||||
|
||||
if (!match)
|
||||
{
|
||||
if (!s.v27.empty())
|
||||
{
|
||||
failures[s.v27[0]] = true;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
vector<bool> newObjectPlacedFlags;
|
||||
|
||||
for ( unsigned int i = 0; i < piece->objects.size(); ++i )
|
||||
{
|
||||
const StructureTable::ObjectData &o = piece->objects[i];
|
||||
|
||||
bool process = true;
|
||||
if ( (int)objectPlacedFlags.size() == (int)piece->objects.size() )
|
||||
{
|
||||
process = objectPlacedFlags[i];
|
||||
}
|
||||
|
||||
bool placed = false;
|
||||
|
||||
if ( process )
|
||||
{
|
||||
if ( o.id == eGenerateObject_Chest || o.id == eGenerateObject_Dispenser )
|
||||
{
|
||||
if ( o.canGenEnchantedBooks )
|
||||
{
|
||||
WeighedTreasure* book = Item::enchantedBook->createForRandomTreasure( random, o.minEnchantedBooks, o.maxEnchantedBooks, o.enchantedBookWeight );
|
||||
WeighedTreasureArray treasure = WeighedTreasureArray( treasureCount + 1 );
|
||||
|
||||
for ( int k = 0; k < treasureCount; k++ )
|
||||
{
|
||||
treasure[k] = treasureItems[k];
|
||||
treasure[treasureCount] = book;
|
||||
}
|
||||
|
||||
int rollOffset = random->nextInt( o.rollWeight );
|
||||
if ( o.id == eGenerateObject_Chest )
|
||||
{
|
||||
placed = createChest( level, chunkBB, random, o.x, o.y, o.z, treasure, o.rollCount + rollOffset );
|
||||
}
|
||||
else
|
||||
{
|
||||
placed = createDispenser( level, chunkBB, random, o.x, o.y, o.z, o.dispenserDir, treasure, o.rollCount + rollOffset );
|
||||
}
|
||||
|
||||
delete book;
|
||||
}
|
||||
else
|
||||
{
|
||||
int rollOffset = random->nextInt( o.rollWeight );
|
||||
if ( o.id == eGenerateObject_Chest )
|
||||
{
|
||||
placed = createChest( level, chunkBB, random, o.x, o.y, o.z, treasureItems, o.rollCount + rollOffset );
|
||||
}
|
||||
else
|
||||
{
|
||||
placed = createDispenser( level, chunkBB, random, o.x, o.y, o.z, o.dispenserDir, treasureItems, o.rollCount + rollOffset );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
newObjectPlacedFlags.push_back( placed );
|
||||
}
|
||||
|
||||
objectPlacedFlags = newObjectPlacedFlags;
|
||||
|
||||
for ( unsigned int j = 0; j < piece->entities.size(); ++j )
|
||||
{
|
||||
const StructureTable::EntityData &e = piece->entities[j];
|
||||
|
||||
if ( j >= entitySpawnCounts.size() )
|
||||
{
|
||||
entitySpawnCounts.push_back( 0 );
|
||||
}
|
||||
|
||||
spawnEntity( level, chunkBB, e.x, e.y, e.z, (eGenerateEntity)e.id, e.count, const_cast<vector<int>&>( e.professions ), entitySpawnCounts[j] );
|
||||
}
|
||||
|
||||
for (int i = 0; i < treasureItems.length; i++)
|
||||
{
|
||||
delete treasureItems[i];
|
||||
DoorItem::place( level, worldX, worldY, worldZ, orientation, Tile::door_wood );
|
||||
}
|
||||
}
|
||||
|
||||
void StructurePiece::setDirty()
|
||||
{
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void StructurePiece::spawnEntity( Level *level, BoundingBox *chunkBB, int x, int y, int z, eGenerateEntity entityType, int count, vector<int> &professions, int &entitySpawnCounts )
|
||||
{
|
||||
while ( entitySpawnCounts < count )
|
||||
{
|
||||
int worldX = getWorldX( x, z );
|
||||
int worldY = getWorldY( y );
|
||||
int worldZ = getWorldZ( x, z );
|
||||
|
||||
worldX += entitySpawnCounts;
|
||||
|
||||
if ( !chunkBB->isInside( worldX, worldY, worldZ ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( entityType == eGenerateEntity_Witch )
|
||||
{
|
||||
setDirty();
|
||||
|
||||
shared_ptr<Witch> witch = shared_ptr<Witch>( new Witch( level ) );
|
||||
witch->moveTo( worldX + 0.5, worldY, worldZ + 0.5, 0, 0 );
|
||||
level->addEntity( witch );
|
||||
}
|
||||
else if ( entityType == eGenerateEntity_Villager )
|
||||
{
|
||||
int profession = 0;
|
||||
if ( !professions.empty() && entitySpawnCounts < professions.size() )
|
||||
profession = professions[entitySpawnCounts];
|
||||
|
||||
setDirty();
|
||||
|
||||
shared_ptr<Villager> villager = shared_ptr<Villager>( new Villager( level, profession ) );
|
||||
villager->moveTo( worldX + 0.5, worldY, worldZ + 0.5, 0, 0 );
|
||||
level->addEntity( villager );
|
||||
}
|
||||
|
||||
entitySpawnCounts++;
|
||||
}
|
||||
}
|
||||
|
||||
void StructurePiece::getRandomValuesFromDataSet( StructureTable::StructurePiece *piece, Random *random, vector<bool> &stateConditions, vector<int> &placedTiles )
|
||||
{
|
||||
for ( int i = 0; i < piece->v8; i++ )
|
||||
{
|
||||
bool value = random->nextBoolean();
|
||||
stateConditions.push_back( value );
|
||||
}
|
||||
|
||||
for ( unsigned int i = 0; i < piece->v11.size(); i++ )
|
||||
{
|
||||
int value = random->nextInt( piece->v11[i] );
|
||||
placedTiles.push_back( value );
|
||||
}
|
||||
}
|
||||
|
||||
void StructurePiece::addStructurePieceSaveData(DataOutputStream *dos, vector<bool> &objectState, vector<bool> &featureConditions, vector<int> &tileOptionRemap, vector<int> &entitySpawnCounts)
|
||||
{
|
||||
addBoolSaveData( dos, objectState );
|
||||
addBoolSaveData( dos, featureConditions );
|
||||
addIntSaveData( dos, tileOptionRemap );
|
||||
addIntSaveData( dos, entitySpawnCounts );
|
||||
}
|
||||
|
||||
void StructurePiece::readStructurePieceSaveData(DataInputStream *dis, vector<bool> &objectState, vector<bool> &featureConditions, vector<int> &tileOptionRemap, vector<int> &entitySpawnCounts)
|
||||
{
|
||||
objectState = readBoolSaveData( dis );
|
||||
featureConditions = readBoolSaveData( dis );
|
||||
tileOptionRemap = readIntSaveData( dis );
|
||||
entitySpawnCounts = readIntSaveData( dis );
|
||||
}
|
||||
|
||||
void StructurePiece::clearDirty()
|
||||
{
|
||||
dirty = false;
|
||||
}
|
||||
|
||||
bool StructurePiece::isDirty()
|
||||
{
|
||||
return dirty;
|
||||
}
|
||||
|
||||
void StructurePiece::addBoolSaveData(DataOutputStream *dos, vector<bool> &data)
|
||||
{
|
||||
wstring outData;
|
||||
outData.assign( L"\0" );
|
||||
|
||||
for ( size_t i = 0; i < data.size(); ++i )
|
||||
{
|
||||
wostringstream woss;
|
||||
woss << boolalpha << data[i];
|
||||
|
||||
outData.append( woss.str() );
|
||||
|
||||
if ( i < data.size() - 1 )
|
||||
{
|
||||
outData.append( L"," );
|
||||
}
|
||||
}
|
||||
|
||||
dos->writeUTF( outData );
|
||||
}
|
||||
|
||||
vector<bool> StructurePiece::readBoolSaveData( DataInputStream *dis )
|
||||
{
|
||||
wstring data = dis->readUTF();
|
||||
|
||||
vector<wstring> tokens = stringSplit( data, L',' );
|
||||
|
||||
vector<bool> outData;
|
||||
for ( size_t i = 0; i < tokens.size(); ++i )
|
||||
{
|
||||
wistringstream wiss( tokens[i] );
|
||||
bool outVal = false;
|
||||
|
||||
wiss >> boolalpha >> outVal;
|
||||
|
||||
outData.push_back( outVal );
|
||||
}
|
||||
|
||||
return outData;
|
||||
}
|
||||
|
||||
void StructurePiece::addIntSaveData(DataOutputStream *dos, vector<int> &data)
|
||||
{
|
||||
wstring outData;
|
||||
outData.assign( L"\0" );
|
||||
|
||||
for ( size_t i = 0; i < data.size(); ++i )
|
||||
{
|
||||
wostringstream woss;
|
||||
woss << dec << data[i];
|
||||
|
||||
outData.append( woss.str() );
|
||||
|
||||
if ( i < data.size() - 1 )
|
||||
{
|
||||
outData.append( L"," );
|
||||
}
|
||||
}
|
||||
|
||||
dos->writeUTF( outData );
|
||||
}
|
||||
|
||||
vector<int> StructurePiece::readIntSaveData(DataInputStream *dis)
|
||||
{
|
||||
wstring data = dis->readUTF();
|
||||
|
||||
vector<wstring> tokens = stringSplit( data, L',' );
|
||||
|
||||
vector<int> outData;
|
||||
for ( size_t i = 0; i < tokens.size(); ++i )
|
||||
{
|
||||
wistringstream wiss( tokens[i] );
|
||||
int outVal = 0;
|
||||
|
||||
wiss >> dec >> outVal;
|
||||
|
||||
outData.push_back( outVal );
|
||||
}
|
||||
|
||||
return outData;
|
||||
}
|
||||
Reference in New Issue
Block a user