18 Commits

Author SHA1 Message Date
GabsPuNs
c38286e075 Fix all the Cherry Pick Commits from TU24 to TU30 2026-06-07 01:25:23 -04:00
GabsPuNs
c7daaafa65 Update Random.cpp 2026-06-07 00:20:32 -04:00
GabsPuNs
df6907642e Probably for TU30 2026-06-07 00:19:16 -04:00
GabsPuNs
8bea50b1e5 Cleanups 2026-06-07 00:18:53 -04:00
GabsPuNs
e01cd453fb Improvements
Also a "rewrite" of Texture.cpp but im not happy with it
2026-06-07 00:17:31 -04:00
GabsPuNs
b14dfe07f7 I forgot to enable this again
This was disabled for try to find the FPS Issue
2026-06-07 00:16:37 -04:00
GabsPuNs
8dececbf90 Optimizations
This solves an FPS problem when 10 or more entities take damage
2026-06-07 00:16:16 -04:00
GabsPuNs
3b09eb95db New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
2026-06-07 00:10:47 -04:00
GabsPuNs
5c2d0d9458 New File System and Cleanup some code Part 1
Trial code is almost cleaned.
Consoles are now unused.
stdafx unbloat for Minecraft.Client
2026-06-07 00:03:24 -04:00
Zero
5ccc8db088 Fix multiple memory leaks and stale pooled allocations
* Fix Vec3/AABB pool reset logic

  * resetPool()/clearPool() now reset poolPointer to 0
  * Prevents endless pool growth, invalid temporary references,
    and increasing memory usage
  * Resolves the leaderboard-related crash mentioned in
    Windows64_Minecraft.cpp

* Properly free old screens in Minecraft::setScreen()

  * Added virtual destructor to Screen
  * Screen destructor now cleans up GuiParticles and Buttons
  * Previous screen is now deleted after screen transitions
  * Screen::init() now clears old buttons/particles before re-init

* Fix GuiParticles memory leak

  * Removed GuiParticle instances are now deleted in tick()
  * Added GuiParticles destructor to free remaining particles
2026-05-26 16:08:09 +02:00
GabsPuNs
050845cdab Simply a better way of doing it 2026-05-23 16:34:38 -04:00
GabsPuNs
c626952e12 Add a Very Wip Entity Distance option code
TODO:
* maxChunkDistance should be a define and not hardcoded.
* Add Entity Distance Slider code.
* Make a Better code. Specially for EntityTracker::addEntity
2026-05-23 16:17:04 -04:00
GabsPuNs
5b06a7aa9f Add TODO 2026-05-23 14:59:25 -04:00
GabsPuNs
ec3f2a0fbf Add Russian Language 2026-05-22 00:10:12 -04:00
GabsPuNs
89057528c2 Improvements
* Use new ZYX Loops order in LevelRenderer::allChanged
* Revert xt, yt, zt change in PathFinder
* Fix return in PathFinder
2026-05-17 14:50:09 -04:00
GabsPuNs
dfa8d00b69 Fix RidingHeight 2026-05-15 14:45:46 -04:00
GabsPuNs
ef8d24c6a7 Update UIScene_InGameHostOptionsMenu
Thanks Hinder
2026-05-15 12:32:26 -04:00
GabsPuNs
1b2f5c6fe8 Commit TU30 2026-05-14 19:16:33 -04:00