Commit Graph

4 Commits

Author SHA1 Message Date
Zero
5f55b271f4 Add StringTableNameMap.h with 2312 name-to-ID entries for static mode fallback 2026-06-12 21:06:48 +02:00
Zero
5355394a5a Implement RMLUI string translation via LCE StringTable
Replace hardcoded English strings in RML UI files with {IDS_XXX}
placeholders that are translated at runtime via RmlUi's TranslateString
override, which looks up keys in the LCE StringTable.

- Override SystemInterface_Win64::TranslateString to scan for {KEY}
  patterns and resolve them via StringTable::getString(wstring)
- Add GetLCEStringTable() accessor to CConsoleMinecraftApp
- Update PauseMenu.rml, SettingsMenu.rml, HelpOptions.rml with IDS_XXX keys
- Update dynamic dialog SetInnerRML calls in UIScene_PauseMenu.cpp
- Fix CMakePresets.json: remove hardcoded VS2022 ml64.exe path
2026-06-12 15:46:34 +02:00
GabsPuNs
3ee643962d Fix compilation for MSVC, also moved some folders.
1. Added again the libraries for MSVC. If you need MinGW libraries version tell me
2. Removed "#include stdafx.h". Is not needed.
3. Renamed "RmlUIAssets" to "UI" and "Menus" to "Iggy"
2026-06-10 21:22:41 -04:00
Zero
d2b7ff5f43 Add RmlUi 2026-06-10 16:12:51 +02:00