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GabsPuNs f87525a519 New File System and Cleanup some code Part 1
Trial code is almost cleaned.
Consoles are now unused.
stdafx unbloat for Minecraft.Client
2026-05-24 15:30:31 -04:00

40 lines
1.2 KiB
C++

#pragma once
#include "Libs\4JLibs\inc\4J_Render.h"
class CConsoleMinecraftApp : public CMinecraftApp
{
ImageFileBuffer m_ThumbnailBuffer;
public:
CConsoleMinecraftApp();
virtual void SetRichPresenceContext(int iPad, int contextId);
virtual void StoreLaunchData();
virtual void ExitGame();
virtual void FatalLoadError();
// static LONG WINAPI UnhandledExceptionFilter(EXCEPTION_POINTERS* pExceptionInfo);
virtual void CaptureSaveThumbnail();
virtual void GetSaveThumbnail(PBYTE*,DWORD*);
virtual void ReleaseSaveThumbnail();
virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize);
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile);
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile, eFileExtensionType eExt);
virtual void FreeLocalTMSFiles(eTMSFileType eType);
virtual int GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT=eFileExtensionType_PNG);
// BANNED LEVEL LIST
virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false) {}
C4JStringTable *GetStringTable() { return nullptr;}
// original code
virtual void TemporaryCreateGameStart();
bool m_bShutdown;
};
extern CConsoleMinecraftApp app;