Files
2026-05-14 19:16:33 -04:00

15 lines
438 B
C++

#pragma once
#include "Tile.h"
#include "EntityTile.h"
class TileEntity;
class BaseEntityTile : public Tile, public EntityTile
{
protected:
BaseEntityTile(int id, Material *material, bool isSolidRender = true);
public:
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
};