Files
2026-05-14 19:16:33 -04:00

103 lines
2.3 KiB
C++

#pragma once
#include "TileEntity.h"
#include "Container.h"
class BeaconTileEntity : public TileEntity, public Container
{
public:
struct BeaconBeamSection
{
float color[3];
int height;
BeaconBeamSection(float r, float g, float b, int h = 1) {
color[0] = r;
color[1] = g;
color[2] = b;
height = h;
}
void increaseHeight() {
height++;
}
float *getColor() {
return color;
}
int getHeight() {
return height;
}
};
public:
eINSTANCEOF GetType() { return eTYPE_BEACONTILEENTITY; }
static TileEntity *create() { return new BeaconTileEntity(); }
// 4J Added
virtual shared_ptr<TileEntity> clone();
private:
static const int SCALE_TIME = SharedConstants::TICKS_PER_SECOND * 2;
public:
static const int BEACON_EFFECTS_TIERS = 4;
static const int BEACON_EFFECTS_EFFECTS = 3;
static MobEffect *BEACON_EFFECTS[BEACON_EFFECTS_TIERS][BEACON_EFFECTS_EFFECTS];
static void staticCtor();
vector<BeaconBeamSection> beamSections;
private:
int64_t clientSideRenderTick;
float clientSideRenderScale;
bool isActive;
int levels;
int primaryPower;
int secondaryPower;
shared_ptr<ItemInstance> paymentItem;
wstring name;
public:
BeaconTileEntity();
void tick();
private:
void applyEffects();
void updateShape();
public:
float getAndUpdateClientSideScale();
int getPrimaryPower();
int getSecondaryPower();
int getLevels();
// client-side method used by GUI
void setLevels(int levels);
void setPrimaryPower(int primaryPower);
void setSecondaryPower(int secondaryPower);
shared_ptr<Packet> getUpdatePacket();
double getViewDistance();
void load(CompoundTag *tag);
void save(CompoundTag *tag);
unsigned int getContainerSize();
shared_ptr<ItemInstance> getItem(unsigned int slot);
shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
wstring getName();
wstring getCustomName();
bool hasCustomName();
void setCustomName(const wstring &name);
int getMaxStackSize() const;
bool stillValid(shared_ptr<Player> player);
void startOpen();
void stopOpen();
bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
// 4J Stu - For container
virtual void setChanged() { TileEntity::setChanged(); }
};