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https://github.com/GabsPuNs/Project-Zenith-Main.git
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30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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class DaylightDetectorTile : public BaseEntityTile
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{
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friend class ChunkRebuildData;
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private:
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Icon *icons[3];
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bool inverted;
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public:
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DaylightDetectorTile(int id, bool inverted);
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virtual void updateDefaultShape(); // 4J Added override
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void updateSignalStrength(Level *level, int x, int y, int z);
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isSignalSource();
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual Icon *getTexture(int face, int data);
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virtual void registerIcons(IconRegister *iconRegister);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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}; |