Files
2026-05-14 19:16:33 -04:00

28 lines
1.3 KiB
C++

#pragma once
#include "DirectionalTile.h"
class FenceGateTile : public DirectionalTile
{
private:
static const int OPEN_BIT = 4;
wstring texture;
public:
FenceGateTile(int id, const wstring& texture);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param // Brought forward from 1.2.3
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
static bool isOpen(int data);
static bool isFenceGate(int t);
virtual void registerIcons(IconRegister *iconRegister);
};