Files
2026-05-14 19:16:33 -04:00

16 lines
338 B
C++

#pragma once
#include "Command.h"
class GameType;
class GameModeCommand : public Command
{
public:
virtual EGameCommand getId();
int getPermissionLevel();
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
protected:
GameType *getModeForString(shared_ptr<CommandSender> source, const wstring &name);
};