Files
2026-05-14 19:16:33 -04:00

47 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.monster.h"
#include "HellBiome.h"
#include "..\Minecraft.Client\Minecraft.h"
HellBiome::HellBiome(int id) : Biome(id)
{
enemies.clear();
friendlies.clear();
friendlies_chicken.clear(); // 4J added
friendlies_wolf.clear(); // 4J added
waterFriendlies.clear();
ambientFriendlies.clear();
enemies.push_back(new MobSpawnerData(eTYPE_GHAST, 100, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_PIGZOMBIE, 200, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_LAVASLIME, 2, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SKELETON, 1, 4, 4));
}
Vec3 *HellBiome::getFogColor(float td, float a) const
{
int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Nether_Fog_Colour );
BYTE redComponent = ((colour>>16)&0xFF);
BYTE greenComponent = ((colour>>8)&0xFF);
BYTE blueComponent = ((colour)&0xFF);
float rr = static_cast<float>(redComponent)/256;//0.2f;
float gg = static_cast<float>(greenComponent)/256;//0.03f;
float bb = static_cast<float>(blueComponent)/256;//0.03f;
return Vec3::newTemp(rr, gg, bb);
}
int HellBiome::getSkyColor(float temp)
{
return 0;
}
bool HellBiome::isNatural()
{
return false;
}
bool HellBiome::isFoggy()
{
return true;
}