mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-21 18:24:34 +00:00
128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
#include "stdafx.h"
|
||
#include "net.minecraft.world.level.h"
|
||
#include "net.minecraft.world.entity.ai.attributes.h"
|
||
#include "net.minecraft.world.entity.ai.goal.h"
|
||
#include "net.minecraft.world.entity.ai.goal.target.h"
|
||
#include "net.minecraft.world.entity.ai.navigation.h"
|
||
#include "net.minecraft.world.entity.monster.h"
|
||
#include "net.minecraft.world.entity.projectile.h"
|
||
#include "net.minecraft.world.phys.h"
|
||
#include "net.minecraft.world.level.tile.h"
|
||
#include "net.minecraft.world.damagesource.h"
|
||
#include "net.minecraft.world.level.biome.h"
|
||
#include "net.minecraft.world.item.h"
|
||
#include "SharedConstants.h"
|
||
#include "..\Minecraft.Client\Textures.h"
|
||
#include "SnowMan.h"
|
||
#include "SoundTypes.h"
|
||
|
||
SnowMan::SnowMan(Level *level) : Golem(level)
|
||
{
|
||
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
|
||
// the derived version of the function is called
|
||
this->defineSynchedData();
|
||
registerAttributes();
|
||
setHealth(getMaxHealth());
|
||
|
||
this->setSize(0.4f, 1.8f);
|
||
|
||
getNavigation()->setAvoidWater(true);
|
||
goalSelector.addGoal(1, new RangedAttackGoal(this, this, 1.25, SharedConstants::TICKS_PER_SECOND * 1, 10));
|
||
goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0));
|
||
goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
|
||
goalSelector.addGoal(4, new RandomLookAroundGoal(this));
|
||
|
||
targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Mob), 0, true, false, Enemy::ENEMY_SELECTOR));
|
||
}
|
||
|
||
bool SnowMan::useNewAi()
|
||
{
|
||
return true;
|
||
}
|
||
|
||
void SnowMan::registerAttributes()
|
||
{
|
||
Golem::registerAttributes();
|
||
|
||
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(4);
|
||
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
|
||
}
|
||
|
||
void SnowMan::aiStep()
|
||
{
|
||
Golem::aiStep();
|
||
|
||
if (isInWaterOrRain()) hurt(DamageSource::drown, 1);
|
||
|
||
{
|
||
int xx = Mth::floor(x);
|
||
int zz = Mth::floor(z);
|
||
if (level->getBiome(xx, zz)->getTemperature() > 1)
|
||
hurt(DamageSource::onFire, 1);
|
||
}
|
||
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f);
|
||
int yy = Mth::floor(y);
|
||
int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f);
|
||
if (level->getTile(xx, yy, zz) == 0)
|
||
{
|
||
if (level->getBiome(xx, zz)->getTemperature() < 0.8f)
|
||
{
|
||
if (Tile::topSnow->mayPlace(level, xx, yy, zz))
|
||
{
|
||
level->setTileAndUpdate(xx, yy, zz, Tile::topSnow_Id);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
int SnowMan::getDeathLoot()
|
||
{
|
||
return Item::snowBall_Id;
|
||
}
|
||
|
||
void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
|
||
{
|
||
// drop some snowballs
|
||
int count = random->nextInt(16);
|
||
for (int i = 0; i < count; i++)
|
||
spawnAtLocation(Item::snowBall_Id, 1);
|
||
}
|
||
|
||
void SnowMan::performRangedAttack(shared_ptr<LivingEntity> target, float power)
|
||
{
|
||
shared_ptr<Snowball> snowball = std::make_shared<Snowball>(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()));
|
||
double xd = target->x - x;
|
||
double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y;
|
||
double zd = target->z - z;
|
||
float yo = Mth::sqrt(xd * xd + zd * zd) * 0.2f;
|
||
snowball->shoot(xd, yd + yo, zd, 1.60f, 12);
|
||
|
||
playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f));
|
||
level->addEntity(snowball);
|
||
}
|
||
|
||
// TU23 Fix: MCCE-622 – Snow Golem impervious to melee damage
|
||
bool SnowMan::hurt(DamageSource *source, float dmg)
|
||
{
|
||
// 4J: Protect owned golem from untrusted players
|
||
shared_ptr<Entity> entity = source->getDirectEntity();
|
||
|
||
if (entity != nullptr && entity->instanceof(eTYPE_PLAYER))
|
||
{
|
||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
|
||
if (!player->isAllowedToAttackPlayers())
|
||
return false;
|
||
}
|
||
|
||
return Golem::hurt(source, dmg);
|
||
}
|
||
|
||
// TU25 Addition
|
||
float SnowMan::getEyeHeight()
|
||
{
|
||
return 1.7f;
|
||
} |