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https://github.com/GabsPuNs/Project-Zenith-Main.git
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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#pragma once
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#include "Tile.h"
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class Player;
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class HitResult;
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class TrapDoorTile : public Tile
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{
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friend class Tile;
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private:
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static const int TOP_MASK = 0x8;
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protected:
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TrapDoorTile(int id, Material *material);
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public:
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bool blocksLight();
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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bool isPathfindable(LevelSource *level, int x, int y, int z);
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int getRenderShape();
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AABB *getTileAABB(Level *level, int x, int y, int z);
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AABB *getAABB(Level *level, int x, int y, int z);
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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void updateDefaultShape();
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using Tile::setShape;
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void setShape(int data);
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static bool isTrapDoor(int tile);
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virtual bool TestUse();
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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void setOpen(Level *level, int x, int y, int z, bool shouldOpen);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
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int getDir(int dir);
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int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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bool mayPlace(Level *level, int x, int y, int z, int face);
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static bool isOpen(int data);
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private:
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static bool attachesTo(int id);
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}; |