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GabsPuNs-Project_Zenith_Main/Minecraft.Client/CMakeLists.txt
GabsPuNs f87525a519 New File System and Cleanup some code Part 1
Trial code is almost cleaned.
Consoles are now unused.
stdafx unbloat for Minecraft.Client
2026-05-24 15:30:31 -04:00

99 lines
3.5 KiB
CMake

include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_CLIENT_SOURCES
${MINECRAFT_CLIENT_COMMON}
${MINECRAFT_CLIENT_WINDOWS}
${SOURCES_COMMON}
)
add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
# Only define executable on windows
if(PLATFORM_NAME STREQUAL "Windows64")
set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
target_include_directories(Minecraft.Client
PRIVATE
"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Iggy/inc"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/inc"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/inc"
"${CMAKE_SOURCE_DIR}/include/"
)
target_compile_definitions(Minecraft.Client PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
configure_compiler_target(Minecraft.Client)
set_target_properties(Minecraft.Client PROPERTIES
OUTPUT_NAME "Minecraft.Client"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
)
target_link_libraries(Minecraft.Client PRIVATE
Minecraft.World
d3d11
d3dcompiler
XInput9_1_0
wsock32
legacy_stdio_definitions
$<$<CONFIG:Debug>:
# Debug 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Render_PC_d.lib"
# Debug Discord libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/libs/discord-rpc_d.lib"
# Debug ZSTD libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/zstd/libs/libzstd_static.lib"
# Debug ZLIB libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/libs/zlibstatic.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
# Release 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Render_PC.lib"
# Release Discord libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/libs/discord-rpc.lib"
# Release ZSTD libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/zstd/libs/libzstd_static.lib"
# Release ZLIB libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/libs/zlibstatic.lib"
>
)
# Iggy libs
foreach(lib IN LISTS IGGY_LIBS)
target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Iggy/libs/${lib}")
endforeach()
# ---
# Asset / redist copy
# ---
include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
set(ASSET_FOLDER_PAIRS
"${CMAKE_CURRENT_SOURCE_DIR}/Assets" "Assets"
)
setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
# Copy redist files
add_copyredist_target(Minecraft.Client)
# Make sure Saves exists on Windows
if(PLATFORM_NAME STREQUAL "Windows64")
add_saves_target(Minecraft.Client)
endif()