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Trial code is almost cleaned. Consoles are now unused. stdafx unbloat for Minecraft.Client
99 lines
3.5 KiB
CMake
99 lines
3.5 KiB
CMake
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
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include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
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include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
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# Combine all source files into a single variable for the target
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# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
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set(MINECRAFT_CLIENT_SOURCES
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${MINECRAFT_CLIENT_COMMON}
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${MINECRAFT_CLIENT_WINDOWS}
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${SOURCES_COMMON}
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)
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add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
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# Only define executable on windows
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if(PLATFORM_NAME STREQUAL "Windows64")
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set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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target_include_directories(Minecraft.Client
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PRIVATE
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"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Iggy/inc"
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/inc"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/inc"
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"${CMAKE_SOURCE_DIR}/include/"
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)
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target_compile_definitions(Minecraft.Client PRIVATE
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${MINECRAFT_SHARED_DEFINES}
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)
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target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
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set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
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configure_compiler_target(Minecraft.Client)
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set_target_properties(Minecraft.Client PROPERTIES
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OUTPUT_NAME "Minecraft.Client"
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VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
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)
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target_link_libraries(Minecraft.Client PRIVATE
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Minecraft.World
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d3d11
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d3dcompiler
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XInput9_1_0
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wsock32
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legacy_stdio_definitions
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$<$<CONFIG:Debug>:
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# Debug 4J libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Input_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Storage_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Render_PC_d.lib"
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# Debug Discord libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/libs/discord-rpc_d.lib"
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# Debug ZSTD libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/zstd/libs/libzstd_static.lib"
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# Debug ZLIB libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/libs/zlibstatic.lib"
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>
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$<$<NOT:$<CONFIG:Debug>>:
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# Release 4J libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Input.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Storage.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Render_PC.lib"
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# Release Discord libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/libs/discord-rpc.lib"
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# Release ZSTD libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/zstd/libs/libzstd_static.lib"
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# Release ZLIB libraries
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/libs/zlibstatic.lib"
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>
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)
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# Iggy libs
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foreach(lib IN LISTS IGGY_LIBS)
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target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Iggy/libs/${lib}")
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endforeach()
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# ---
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# Asset / redist copy
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# ---
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include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
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set(ASSET_FOLDER_PAIRS
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"${CMAKE_CURRENT_SOURCE_DIR}/Assets" "Assets"
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)
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setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
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# Copy redist files
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add_copyredist_target(Minecraft.Client)
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# Make sure Saves exists on Windows
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_saves_target(Minecraft.Client)
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endif()
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