Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp
GabsPuNs 197e88a72f Update Localisation
* Stringtables now support IDs and Strings at the same time. DLCs have a new branch for RMLUI now.
* Removed hardcoded StringTableNameMap for use Strings instead of IDs for RMLUI.
* Strings in RMLUI now uses [] since {} is used for data and it could affect future menus.
* Removed GetStringTable. app.GetString now support WStrings.
2026-06-13 19:44:27 -04:00

446 lines
12 KiB
C++

// Non-RmlUi includes that depend on Windows macros
#include "UI.h"
#include "../../MinecraftServer.h"
#include "../../MultiPlayerLocalPlayer.h"
// RmlUi includes (Windows macros temporarily suppressed)
#pragma push_macro("byte")
#pragma push_macro("GetNextSibling")
#pragma push_macro("GetFirstChild")
#undef byte
#undef GetNextSibling
#undef GetFirstChild
#include "UIScene_PauseMenu.h"
#include "RmlManager.h"
#include "../../Windows64/KeyboardMouseInput.h"
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/Context.h>
#pragma pop_macro("GetFirstChild")
#pragma pop_macro("GetNextSibling")
#pragma pop_macro("byte")
UIScene_PauseMenu::UIScene_PauseMenu(int iPad, void *initData, UILayer *parentLayer)
: UIScene(iPad, parentLayer)
, m_document(nullptr)
, m_bIgnoreInput(false)
, m_bExitDialog(false)
, m_bSaveDialog(false)
{
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
{
app.DebugPrintf("[RmlPauseMenu] No RmlUi context available\n");
return;
}
m_document = ctx->LoadDocument("PauseMenu.rml");
if (m_document)
{
app.DebugPrintf("[RmlPauseMenu] Document loaded OK, showing...\n");
m_document->Show();
app.DebugPrintf("[RmlPauseMenu] Document shown, visible=%d, context docs=%d\n",
m_document->IsVisible(), ctx->GetNumDocuments());
m_document->GetElementById("resume")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("help_options")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("achievements")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_game")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_game")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_save")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_nosave")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_cancel")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_cancel")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_confirm")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("resume")->Focus();
}
else
app.DebugPrintf("[RmlPauseMenu] Failed to load PauseMenu.rml\n");
ui.HidePressStart();
// parentLayer->addComponent(iPad,eUIComponent_Logo);
if (g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1)
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_PauseServer, (void*)TRUE);
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_PauseMenu, 0);
TelemetryManager->RecordPauseOrInactive(m_iPad);
}
UIScene_PauseMenu::~UIScene_PauseMenu()
{
if (m_document)
{
m_document->GetElementById("resume")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("help_options")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("achievements")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_game")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_game")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_save")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_nosave")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_cancel")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_cancel")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_confirm")->RemoveEventListener(Rml::EventId::Click, this);
m_document->Close();
m_document = nullptr;
}
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
m_parentLayer->showComponent(m_iPad, eUIComponent_MenuBackground, false);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
void UIScene_PauseMenu::gainFocus()
{
if (!bHasFocus && stealsFocus())
{
bHasFocus = true;
updateTooltips();
updateComponents();
if (!m_bFocussedOnce)
// No Iggy set-focus call needed for RmlUi scene
handleGainFocus(m_bFocussedOnce);
if (bHasFocus)
m_bFocussedOnce = true;
if (m_document)
m_document->Show();
}
}
void UIScene_PauseMenu::handleLoseFocus()
{
if (m_document)
m_document->Hide();
}
void UIScene_PauseMenu::reloadMovie(bool force)
{
}
void UIScene_PauseMenu::tick()
{
// Signal the base class that we've ticked once, so it sets m_bCanHandleInput
// (the Iggy while-loop that normally sets this never runs without a loaded SWF)
m_hasTickedOnce = true;
UIScene::tick();
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx || !bHasFocus)
return;
// Forward mouse position (for hover effects and correct click targeting)
ctx->ProcessMouseMove(g_KBMInput.GetMouseX(), g_KBMInput.GetMouseY(), 0);
// Forward mouse button presses/releases
if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT))
ctx->ProcessMouseButtonDown(0, 0);
if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_LEFT))
ctx->ProcessMouseButtonUp(0, 0);
if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_RIGHT))
ctx->ProcessMouseButtonDown(1, 0);
if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_RIGHT))
ctx->ProcessMouseButtonUp(1, 0);
// Forward scroll wheel
int wheelDelta = g_KBMInput.GetMouseWheel();
if (wheelDelta != 0)
ctx->ProcessMouseWheel(wheelDelta / -120, 0);
ctx->Update();
}
void UIScene_PauseMenu::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
}
void UIScene_PauseMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if (m_bIgnoreInput)
return;
if (pressed)
{
if (iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame())
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_PauseServer, (void*)FALSE);
}
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
return;
// Translate game actions to RmlUi key events.
// Mouse clicks are forwarded in tick() via ProcessMouseButtonDown/Up,
// so here we only handle keyboard-originated actions.
if (!pressed)
return;
switch (key)
{
case ACTION_MENU_UP:
ctx->ProcessKeyDown(Rml::Input::KI_UP, 0);
handled = true;
break;
case ACTION_MENU_DOWN:
ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0);
handled = true;
break;
case ACTION_MENU_OK:
// Only forward as keyboard Enter if actually coming from keyboard,
// not from mouse click (mouse is handled in tick()).
if (g_KBMInput.IsKeyPressed(VK_RETURN))
{
ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0);
handled = true;
}
break;
case ACTION_MENU_CANCEL:
case ACTION_MENU_PAUSEMENU:
if (m_bExitDialog)
{
OnExitCancel();
handled = true;
}
else if (m_bSaveDialog)
{
OnSaveCancel();
handled = true;
}
else
{
navigateBack();
handled = true;
}
break;
default:
break;
}
}
void UIScene_PauseMenu::ProcessEvent(Rml::Event& event)
{
if (m_bIgnoreInput)
return;
const Rml::String& id = event.GetCurrentElement()->GetId();
if (event == Rml::EventId::Click)
{
if (id == "resume") OnResume();
else if (id == "help_options") OnHelpAndOptions();
else if (id == "achievements") OnAchievements();
else if (id == "save_game") OnSaveGame();
else if (id == "exit_game") OnExitGame();
else if (id == "exit_save") OnExitSave();
else if (id == "exit_nosave") OnExitNoSave();
else if (id == "exit_cancel") OnExitCancel();
else if (id == "save_confirm") OnSaveConfirm();
else if (id == "save_cancel") OnSaveCancel();
}
}
void UIScene_PauseMenu::ShowScene(bool show)
{
if (m_document)
{
if (show)
m_document->Show();
else
m_document->Hide();
}
}
void UIScene_PauseMenu::navigateBack()
{
if (m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame())
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_PauseServer, (void*)FALSE);
ui.PlayUISFX(eSFX_Back);
UIScene::navigateBack();
}
void UIScene_PauseMenu::OnResume()
{
ui.PlayUISFX(eSFX_Back);
navigateBack();
}
void UIScene_PauseMenu::OnHelpAndOptions()
{
ui.NavigateToScene(m_iPad, eUIScene_HelpAndOptionsMenu);
}
void UIScene_PauseMenu::OnAchievements()
{
ui.NavigateToScene(m_iPad, eUIScene_AchievementsMenu);
}
void UIScene_PauseMenu::ShowSaveDialog(bool show)
{
if (!m_document)
return;
auto* saveDialog = m_document->GetElementById("save_dialog");
auto* buttons = m_document->GetElementById("buttons");
if (show)
{
if (buttons) buttons->SetProperty("display", "none");
if (saveDialog) saveDialog->SetProperty("display", "block");
auto* saveText = m_document->GetElementById("save_text");
if (saveText)
saveText->SetInnerRML("[IDS_CONFIRM_SAVE_GAME]");
m_document->GetElementById("save_cancel")->Focus();
m_bSaveDialog = true;
}
else
{
if (saveDialog) saveDialog->SetProperty("display", "none");
if (buttons) buttons->SetProperty("display", "block");
m_document->GetElementById("save_game")->Focus();
m_bSaveDialog = false;
}
}
void UIScene_PauseMenu::OnSaveGame()
{
if (m_iPad != ProfileManager.GetPrimaryPad())
return;
bool bSaveExists;
StorageManager.DoesSaveExist(&bSaveExists);
if (bSaveExists)
ShowSaveDialog(true);
else
app.SetAction(m_iPad, eAppAction_SaveGame);
}
void UIScene_PauseMenu::OnSaveConfirm()
{
ShowSaveDialog(false);
app.SetAction(m_iPad, eAppAction_SaveGame);
}
void UIScene_PauseMenu::OnSaveCancel()
{
ShowSaveDialog(false);
}
void UIScene_PauseMenu::ShowExitDialog(bool show)
{
if (!m_document)
return;
auto* exitDialog = m_document->GetElementById("exit_dialog");
auto* buttons = m_document->GetElementById("buttons");
if (show)
{
Minecraft* pMinecraft = Minecraft::GetInstance();
if (buttons) buttons->SetProperty("display", "none");
if (exitDialog) exitDialog->SetProperty("display", "block");
// Configure dialog for current state
auto* exitSave = m_document->GetElementById("exit_save");
auto* exitNosave = m_document->GetElementById("exit_nosave");
auto* exitCancel = m_document->GetElementById("exit_cancel");
auto* exitText = m_document->GetElementById("exit_text");
if (m_iPad == ProfileManager.GetPrimaryPad())
{
if (exitSave)
exitSave->SetProperty("display", "inline-block");
if (exitNosave)
exitNosave->SetProperty("display", "inline-block");
if (g_NetworkManager.GetPlayerCount() > 1)
if (exitText) exitText->SetInnerRML("[IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE]");
else
if (exitText) exitText->SetInnerRML("[IDS_CONFIRM_EXIT_GAME]");
if (exitCancel) exitCancel->Focus();
}
m_bExitDialog = true;
}
else
{
if (exitDialog) exitDialog->SetProperty("display", "none");
if (buttons) buttons->SetProperty("display", "block");
// Restore default button state
auto* exitSave = m_document->GetElementById("exit_save");
auto* exitNosave = m_document->GetElementById("exit_nosave");
if (exitSave) exitSave->SetProperty("display", "inline-block");
if (exitNosave) exitNosave->SetInnerRML("[IDS_EXIT_GAME_NO_SAVE]");
if (exitNosave) exitNosave->SetProperty("display", "inline-block");
m_document->GetElementById("exit_game")->Focus();
m_bExitDialog = false;
}
}
void UIScene_PauseMenu::OnExitGame()
{
Minecraft* pMinecraft = Minecraft::GetInstance();
// Non-primary pad: exit directly without dialog
if (m_iPad != ProfileManager.GetPrimaryPad())
{
if (pMinecraft->localplayers[m_iPad] != nullptr)
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited);
app.SetAction(m_iPad, eAppAction_ExitPlayer);
return;
}
// Primary pad: show inline confirmation dialog (no Iggy MessageBox)
ShowExitDialog(true);
}
void UIScene_PauseMenu::OnExitSave()
{
ShowExitDialog(false);
SetIgnoreInput(true);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localplayers[m_iPad] != nullptr)
{
int playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer());
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited);
}
MinecraftServer::getInstance()->setSaveOnExit(true);
app.SetAction(m_iPad, eAppAction_ExitWorld);
}
void UIScene_PauseMenu::OnExitNoSave()
{
ShowExitDialog(false);
SetIgnoreInput(true);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localplayers[m_iPad] != nullptr)
{
int playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer());
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited);
}
app.SetAction(m_iPad, eAppAction_ExitWorld);
}
void UIScene_PauseMenu::OnExitCancel()
{
ShowExitDialog(false);
}