mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-22 02:35:26 +00:00
169 lines
5.5 KiB
C++
169 lines
5.5 KiB
C++
#include "stdafx.h"
|
|
#include "IUIScene_InventoryMenu.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
|
|
#include "..\..\Minecraft.h"
|
|
#include "..\..\MultiPlayerLocalPlayer.h"
|
|
|
|
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_InventoryMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
|
|
{
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
|
|
ESceneSection newSection = eSection;
|
|
int xOffset = 0;
|
|
int yOffset = 0;
|
|
|
|
//auto containerData = this->m_containerData;
|
|
|
|
switch( eSection )
|
|
{
|
|
case eSectionInventoryInventory:
|
|
if(eTapDirection == eTapStateDown)
|
|
{
|
|
newSection = eSectionInventoryUsing;
|
|
}
|
|
else if(eTapDirection == eTapStateUp)
|
|
{
|
|
if (app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting) && *piTargetX >= 3)
|
|
{
|
|
if (*piTargetX < 7) {
|
|
newSection = eSectionInventoryCraftingGrid;
|
|
xOffset = 5;
|
|
} else {
|
|
newSection = eSectionInventoryCraftingResult;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
newSection = eSectionInventoryArmor;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case eSectionInventoryUsing:
|
|
if(eTapDirection == eTapStateUp)
|
|
{
|
|
newSection = eSectionInventoryInventory;
|
|
}
|
|
else if(eTapDirection == eTapStateDown)
|
|
{
|
|
if (app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting) && *piTargetX >= 3)
|
|
{
|
|
if (*piTargetX < 7) {
|
|
newSection = eSectionInventoryCraftingGrid;
|
|
xOffset = 5;
|
|
} else {
|
|
newSection = eSectionInventoryCraftingResult;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
newSection = eSectionInventoryArmor;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case eSectionInventoryArmor:
|
|
if(eTapDirection == eTapStateDown)
|
|
{
|
|
newSection = eSectionInventoryInventory;
|
|
}
|
|
else if(eTapDirection == eTapStateUp)
|
|
{
|
|
newSection = eSectionInventoryUsing;
|
|
}
|
|
else if(eTapDirection == eTapStateLeft && app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting))
|
|
{
|
|
newSection = eSectionInventoryCraftingResult;
|
|
}
|
|
else if(eTapDirection == eTapStateRight && app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting))
|
|
{
|
|
newSection = eSectionInventoryCraftingGrid;
|
|
xOffset = 1;
|
|
yOffset = 1;
|
|
}
|
|
break;
|
|
case eSectionInventoryCraftingGrid:
|
|
if (app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting))
|
|
{
|
|
if(eTapDirection == eTapStateUp)
|
|
{
|
|
newSection = eSectionInventoryUsing;
|
|
xOffset = -5;
|
|
}
|
|
else if(eTapDirection == eTapStateDown)
|
|
{
|
|
newSection = eSectionInventoryInventory;
|
|
xOffset = -5;
|
|
}
|
|
else if(eTapDirection == eTapStateLeft)
|
|
{
|
|
newSection = eSectionInventoryArmor;
|
|
yOffset = -1;
|
|
}
|
|
else if(eTapDirection == eTapStateRight)
|
|
{
|
|
newSection = eSectionInventoryCraftingResult;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case eSectionInventoryCraftingResult:
|
|
if (app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting))
|
|
{
|
|
if(eTapDirection == eTapStateUp)
|
|
{
|
|
newSection = eSectionInventoryUsing;
|
|
xOffset = -8;
|
|
}
|
|
else if(eTapDirection == eTapStateDown)
|
|
{
|
|
newSection = eSectionInventoryInventory;
|
|
xOffset = -8;
|
|
}
|
|
else if(eTapDirection == eTapStateLeft)
|
|
{
|
|
newSection = eSectionInventoryCraftingGrid;
|
|
//*piTargetX = containerData->getSectionColumns(eSectionInventoryCraftingGrid);
|
|
}
|
|
else if(eTapDirection == eTapStateRight)
|
|
{
|
|
newSection = eSectionInventoryArmor;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
assert( false );
|
|
break;
|
|
}
|
|
|
|
IUIScene_AbstractContainerMenu::updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset, yOffset);
|
|
|
|
return newSection;
|
|
}
|
|
|
|
int IUIScene_InventoryMenu::getSectionStartOffset(ESceneSection eSection)
|
|
{
|
|
int offset = 0;
|
|
switch( eSection )
|
|
{
|
|
case eSectionInventoryArmor:
|
|
offset = InventoryMenu::ARMOR_SLOT_START;
|
|
break;
|
|
case eSectionInventoryInventory:
|
|
offset = InventoryMenu::INV_SLOT_START;
|
|
break;
|
|
case eSectionInventoryUsing:
|
|
offset = InventoryMenu::INV_SLOT_START + 27;
|
|
break;
|
|
case eSectionInventoryCraftingGrid:
|
|
offset = InventoryMenu::CRAFT_SLOT_START;
|
|
break;
|
|
case eSectionInventoryCraftingResult:
|
|
offset = InventoryMenu::RESULT_SLOT;
|
|
break;
|
|
default:
|
|
assert( false );
|
|
break;
|
|
}
|
|
return offset;
|
|
} |