mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-10 08:08:09 +00:00
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#pragma push_macro("byte")
|
|
#pragma push_macro("GetNextSibling")
|
|
#pragma push_macro("GetFirstChild")
|
|
#undef byte
|
|
#undef GetNextSibling
|
|
#undef GetFirstChild
|
|
|
|
#include "UIScene_RmlBase.h"
|
|
#include "IUIScene_PauseMenu.h"
|
|
|
|
class UIScene_PauseMenu : public UIScene_RmlBase, public IUIScene_PauseMenu
|
|
{
|
|
public:
|
|
UIScene_PauseMenu(int iPad, void *initData, UILayer *parentLayer);
|
|
virtual ~UIScene_PauseMenu();
|
|
|
|
EUIScene getSceneType() override { return eUIScene_PauseMenu; }
|
|
|
|
void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) override;
|
|
|
|
void ProcessEvent(Rml::Event& event) override;
|
|
|
|
protected:
|
|
void ShowScene(bool show) override;
|
|
void SetIgnoreInput(bool ignoreInput) override { m_bIgnoreInput = ignoreInput; }
|
|
|
|
void navigateBack();
|
|
|
|
void OnResume();
|
|
void OnHelpAndOptions();
|
|
void OnAchievements();
|
|
void OnSaveGame();
|
|
void OnExitGame();
|
|
|
|
private:
|
|
bool m_bIgnoreInput = false;
|
|
};
|
|
|
|
#pragma pop_macro("GetFirstChild")
|
|
#pragma pop_macro("GetNextSibling")
|
|
#pragma pop_macro("byte")
|