mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-22 10:44:49 +00:00
140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
#include "UI.h"
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#include "UIControl_List.h"
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UIControl_List::UIControl_List() : UIControl_Base()
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{
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//elementCount = 0;
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}
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UIControl_List::~UIControl_List()
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{
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}
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bool UIControl_List::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName)
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{
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//UIControl::setControlType(UIControl::eButtonList);
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bool success = UIControl_Base::setupControl(scene, parent, controlName);
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m_removeAllItemsFunc = registerFastName(L"removeAllItems");
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m_funcHighlightItem = registerFastName(L"HighlightItem");
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m_funcRemoveItem = registerFastName(L"RemoveItem");
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m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
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m_funcCanTouchFocus = registerFastName(L"CanTouchFocus");
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m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger");
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m_funcEnableItem = registerFastName(L"EnableItem");
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m_funcSetItemLabel = registerFastName(L"SetItemLabel");
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m_funcGetItemLabel = registerFastName(L"GetItemLabel");
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return success;
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}
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void UIControl_List::init(int id)
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{
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m_id = id;
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value);
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}
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void UIControl_List::ReInit()
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{
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UIControl_Base::ReInit();
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init(m_id);
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m_itemCount = 0;
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m_iCurrentSelection = 0;
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}
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void UIControl_List::clearList()
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{
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IggyDataValue result;
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auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_removeAllItemsFunc, 0, nullptr);
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m_itemCount = 0;
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}
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void UIControl_List::removeItem(int index)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = index;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcRemoveItem, 1, value);
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--m_itemCount;
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}
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void UIControl_List::setCurrentSelection(int iSelection)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iSelection;
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auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcHighlightItem, 1, value);
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}
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int UIControl_List::getCurrentSelection()
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{
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return m_iCurrentSelection;
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}
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void UIControl_List::updateChildFocus(int iChild)
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{
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m_iCurrentSelection = iChild;
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}
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void UIControl_List::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
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{
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = bRepeat;
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auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3, value);
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}
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bool UIControl_List::CanTouchTrigger(S32 iX, S32 iY)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2, value);
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S32 bCanTouchTrigger = false;
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if (result.type == IGGY_DATATYPE_boolean)
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bCanTouchTrigger = (bool)result.boolval;
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return bCanTouchTrigger;
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}
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void UIControl_List::addElement(eUIControlType type, int index)
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{
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//if (index < 0) index = m_elementCount;
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//m_elementCount++;
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UIControl::setControlType(type);
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//m_elements.push_back(index);
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} |