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https://github.com/GabsPuNs/Project-Zenith-Main.git
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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_InGameHostOptionsMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_FireSpreads,
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eControl_TNT,
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eControl_MobGriefing,
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eControl_KeepInventory,
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eControl_DoMobSpawning,
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eControl_DoMobLoot,
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eControl_DoTileDrops,
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eControl_NaturalRegeneration,
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eControl_DoDaylightCycle,
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eControl_TeleportToPlayer,
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eControl_TeleportToMe,
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eControl_TimeSetDay,
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eControl_TimeSetNight,
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eControl_Difficulty,
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eControl_GameType,
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eControl_PlayerPermissions,
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eControl_Weather,
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eControl_ShowCoordinates,
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};
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UIControl_MultiList m_hostOptionsList;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_hostOptionsList, "HostOptionsList")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;}
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void Init();
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virtual void updateTooltips();
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virtual void handleReload();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handlePress(F64 controlId, F64 childId);
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}; |