Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h
2026-05-15 12:32:26 -04:00

53 lines
1.2 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_InGameHostOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_FireSpreads,
eControl_TNT,
eControl_MobGriefing,
eControl_KeepInventory,
eControl_DoMobSpawning,
eControl_DoMobLoot,
eControl_DoTileDrops,
eControl_NaturalRegeneration,
eControl_DoDaylightCycle,
eControl_TeleportToPlayer,
eControl_TeleportToMe,
eControl_TimeSetDay,
eControl_TimeSetNight,
eControl_Difficulty,
eControl_GameType,
eControl_PlayerPermissions,
eControl_Weather,
eControl_ShowCoordinates,
};
UIControl_MultiList m_hostOptionsList;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_hostOptionsList, "HostOptionsList")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;}
void Init();
virtual void updateTooltips();
virtual void handleReload();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
};