Files
GabsPuNs-Project_Zenith_Main/Minecraft.Server/Console/ServerCliInput.h
2026-05-14 19:16:33 -04:00

64 lines
1.3 KiB
C++

#pragma once
#include <atomic>
#include <thread>
struct linenoiseCompletions;
namespace ServerRuntime
{
class ServerCliEngine;
/**
* **CLI input worker**
*
* Owns the interactive input thread and bridges linenoise callbacks to the engine.
* 入力スレッドと補完コールバックを管理するクラス
*/
class ServerCliInput
{
public:
ServerCliInput();
~ServerCliInput();
/**
* **Start input loop**
*
* Binds to an engine and starts reading user input from the console.
* エンジンに接続して入力ループを開始
*/
void Start(ServerCliEngine *engine);
/**
* **Stop input loop**
*
* Requests stop and joins the input thread.
* 停止要求を出して入力スレッドを終了
*/
void Stop();
/**
* **Check running state**
*
* Returns true while the input thread is active.
* 入力処理が動作中かどうか
*/
bool IsRunning() const;
private:
void RunInputLoop();
void RunLinenoiseLoop();
void RunStreamInputLoop();
void EnqueueLine(const char *line);
static void CompletionThunk(const char *line, linenoiseCompletions *completions);
void BuildCompletions(const char *line, linenoiseCompletions *completions);
private:
std::atomic<bool> m_running;
std::thread m_inputThread;
ServerCliEngine *m_engine;
static ServerCliInput *s_instance;
};
}