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GabsPuNs-Project_Zenith_Main/Minecraft.World/ChunkStorage.h
2026-05-14 19:16:33 -04:00

16 lines
420 B
C++

#pragma once
class Level;
class ChunkStorage
{
public:
virtual LevelChunk *load(Level *level, int x, int z) = 0;
virtual void save(Level *level, LevelChunk *levelChunk) = 0;
virtual void saveEntities(Level *level, LevelChunk *levelChunk) = 0;
virtual void tick() = 0;
virtual void flush() = 0;
virtual void WaitForAll() {}; // 4J Added
virtual void WaitIfTooManyQueuedChunks() {}; // 4J Added
};