Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/UIScene_SettingsMenu.cpp
GabsPuNs 3ee643962d Fix compilation for MSVC, also moved some folders.
1. Added again the libraries for MSVC. If you need MinGW libraries version tell me
2. Removed "#include stdafx.h". Is not needed.
3. Renamed "RmlUIAssets" to "UI" and "Menus" to "Iggy"
2026-06-10 21:22:41 -04:00

315 lines
8.2 KiB
C++

// Non-RmlUi includes that depend on Windows macros
#include "UI.h"
#include "../../Minecraft.h"
// RmlUi includes (Windows macros temporarily suppressed)
#pragma push_macro("byte")
#pragma push_macro("GetNextSibling")
#pragma push_macro("GetFirstChild")
#undef byte
#undef GetNextSibling
#undef GetFirstChild
#include "UIScene_SettingsMenu.h"
#include "RmlManager.h"
#include "../../Windows64/KeyboardMouseInput.h"
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/Context.h>
#pragma pop_macro("GetFirstChild")
#pragma pop_macro("GetNextSibling")
#pragma pop_macro("byte")
UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer)
: UIScene(iPad, parentLayer)
, m_document(nullptr)
, m_bConfirmDialog(false)
{
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
{
app.DebugPrintf("[RmlSettingsMenu] No RmlUi context available\n");
return;
}
m_document = ctx->LoadDocument("SettingsMenu.rml");
if (m_document)
{
m_document->Show();
// Apply conditional visibility matching original Iggy scene behavior
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
// Audio and Graphics: hidden if not primary pad
if (ProfileManager.GetPrimaryPad() != m_iPad)
{
auto* elAudio = m_document->GetElementById("audio");
if (elAudio) elAudio->SetProperty("display", "none");
auto* elGraphics = m_document->GetElementById("graphics");
if (elGraphics) elGraphics->SetProperty("display", "none");
}
// Register button click listeners
m_document->GetElementById("options")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("audio")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("controls")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("graphics")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("ui")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("reset_defaults")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_yes")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_no")->AddEventListener(Rml::EventId::Click, this);
// Focus first visible button
m_document->GetElementById("options")->Focus();
}
else
{
app.DebugPrintf("[RmlSettingsMenu] Failed to load SettingsMenu.rml\n");
}
updateComponents();
ui.HidePressStart();
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_SettingsMenu, 0);
}
UIScene_SettingsMenu::~UIScene_SettingsMenu()
{
if (m_document)
{
m_document->GetElementById("options")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("audio")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("controls")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("graphics")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("ui")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("reset_defaults")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_yes")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_no")->RemoveEventListener(Rml::EventId::Click, this);
m_document->Close();
m_document = nullptr;
}
}
void UIScene_SettingsMenu::gainFocus()
{
if (!bHasFocus && stealsFocus())
{
bHasFocus = true;
updateTooltips();
updateComponents();
if (!m_bFocussedOnce)
{
}
handleGainFocus(m_bFocussedOnce);
if (bHasFocus)
m_bFocussedOnce = true;
if (m_document)
m_document->Show();
}
}
void UIScene_SettingsMenu::handleLoseFocus()
{
if (m_document)
m_document->Hide();
}
void UIScene_SettingsMenu::updateTooltips()
{
}
void UIScene_SettingsMenu::updateComponents()
{
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
if (bNotInGame)
{
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
}
else
{
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if (app.GetLocalPlayerCount() == 1)
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
else
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
void UIScene_SettingsMenu::reloadMovie(bool force)
{
}
void UIScene_SettingsMenu::tick()
{
m_hasTickedOnce = true;
UIScene::tick();
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx || !bHasFocus)
return;
ctx->ProcessMouseMove(g_KBMInput.GetMouseX(), g_KBMInput.GetMouseY(), 0);
if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT))
ctx->ProcessMouseButtonDown(0, 0);
if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_LEFT))
ctx->ProcessMouseButtonUp(0, 0);
if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_RIGHT))
ctx->ProcessMouseButtonDown(1, 0);
if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_RIGHT))
ctx->ProcessMouseButtonUp(1, 0);
int wheelDelta = g_KBMInput.GetMouseWheel();
if (wheelDelta != 0)
ctx->ProcessMouseWheel(wheelDelta / -120, 0);
ctx->Update();
}
void UIScene_SettingsMenu::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
}
void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
return;
if (!pressed)
return;
switch (key)
{
case ACTION_MENU_UP:
ctx->ProcessKeyDown(Rml::Input::KI_UP, 0);
handled = true;
break;
case ACTION_MENU_DOWN:
ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0);
handled = true;
break;
case ACTION_MENU_OK:
if (g_KBMInput.IsKeyPressed(VK_RETURN))
{
ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0);
handled = true;
}
break;
case ACTION_MENU_CANCEL:
case ACTION_MENU_PAUSEMENU:
if (m_bConfirmDialog)
{
OnConfirmNo();
handled = true;
}
else
{
app.CheckGameSettingsChanged(true, iPad);
navigateBack();
handled = true;
}
break;
default:
break;
}
}
void UIScene_SettingsMenu::ProcessEvent(Rml::Event& event)
{
const Rml::String& id = event.GetCurrentElement()->GetId();
if (event == Rml::EventId::Click)
{
if (id == "options") OnOptions();
else if (id == "audio") OnAudio();
else if (id == "controls") OnControls();
else if (id == "graphics") OnGraphics();
else if (id == "ui") OnUI();
else if (id == "reset_defaults") OnResetToDefaults();
else if (id == "confirm_yes") OnConfirmYes();
else if (id == "confirm_no") OnConfirmNo();
}
}
void UIScene_SettingsMenu::navigateBack()
{
ui.PlayUISFX(eSFX_Back);
UIScene::navigateBack();
}
void UIScene_SettingsMenu::OnOptions()
{
ui.PlayUISFX(eSFX_Press);
ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
}
void UIScene_SettingsMenu::OnAudio()
{
ui.PlayUISFX(eSFX_Press);
ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu);
}
void UIScene_SettingsMenu::OnControls()
{
ui.PlayUISFX(eSFX_Press);
ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu);
}
void UIScene_SettingsMenu::OnGraphics()
{
ui.PlayUISFX(eSFX_Press);
ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu);
}
void UIScene_SettingsMenu::OnUI()
{
ui.PlayUISFX(eSFX_Press);
ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu);
}
void UIScene_SettingsMenu::ShowConfirmDialog(bool show)
{
if (!m_document)
return;
auto* confirmDialog = m_document->GetElementById("confirm_dialog");
auto* buttons = m_document->GetElementById("buttons");
if (show)
{
if (buttons) buttons->SetProperty("display", "none");
if (confirmDialog) confirmDialog->SetProperty("display", "block");
m_document->GetElementById("confirm_no")->Focus();
m_bConfirmDialog = true;
}
else
{
if (confirmDialog) confirmDialog->SetProperty("display", "none");
if (buttons) buttons->SetProperty("display", "block");
m_document->GetElementById("reset_defaults")->Focus();
m_bConfirmDialog = false;
}
}
void UIScene_SettingsMenu::OnResetToDefaults()
{
ShowConfirmDialog(true);
}
void UIScene_SettingsMenu::OnConfirmYes()
{
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(m_iPad), m_iPad);
app.CheckGameSettingsChanged(true, m_iPad);
navigateBack();
}
void UIScene_SettingsMenu::OnConfirmNo()
{
ShowConfirmDialog(false);
}