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GabsPuNs-Project_Zenith_Main/Minecraft.Client/Windows64/Libs/RmlUi/Source/Lua/ElementAttributesProxy.h
2026-06-10 16:12:51 +02:00

26 lines
708 B
C++

#pragma once
#include <RmlUi/Core/Element.h>
#include <RmlUi/Lua/IncludeLua.h>
#include <RmlUi/Lua/LuaType.h>
namespace Rml {
namespace Lua {
// where owner is the Element that we should look up information from
struct ElementAttributesProxy {
Element* owner;
};
template <>
void ExtraInit<ElementAttributesProxy>(lua_State* L, int metatable_index);
int ElementAttributesProxy__index(lua_State* L);
int ElementAttributesProxy__pairs(lua_State* L);
extern RegType<ElementAttributesProxy> ElementAttributesProxyMethods[];
extern luaL_Reg ElementAttributesProxyGetters[];
extern luaL_Reg ElementAttributesProxySetters[];
RMLUI_LUATYPE_DECLARE(ElementAttributesProxy)
} // namespace Lua
} // namespace Rml