Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Assets/UI/HelpOptions.rml
Zero 5355394a5a Implement RMLUI string translation via LCE StringTable
Replace hardcoded English strings in RML UI files with {IDS_XXX}
placeholders that are translated at runtime via RmlUi's TranslateString
override, which looks up keys in the LCE StringTable.

- Override SystemInterface_Win64::TranslateString to scan for {KEY}
  patterns and resolve them via StringTable::getString(wstring)
- Add GetLCEStringTable() accessor to CConsoleMinecraftApp
- Update PauseMenu.rml, SettingsMenu.rml, HelpOptions.rml with IDS_XXX keys
- Update dynamic dialog SetInnerRML calls in UIScene_PauseMenu.cpp
- Fix CMakePresets.json: remove hardcoded VS2022 ml64.exe path
2026-06-12 15:46:34 +02:00

18 lines
451 B
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<rml>
<head>
<title>Help &amp; Options</title>
<link type="text/rcss" href="HelpOptions.rcss"/>
</head>
<body>
<div id="help_options_menu">
<div id="buttons">
<button id="change_skin">{IDS_CHANGE_SKIN}</button>
<button id="how_to_play">{IDS_HOW_TO_PLAY}</button>
<button id="controls">{IDS_CONTROLS}</button>
<button id="settings">{IDS_SETTINGS}</button>
<button id="credits">{IDS_CREDITS}</button>
</div>
</div>
</body>
</rml>