Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Assets/UI/PauseMenu.rml
Zero 5355394a5a Implement RMLUI string translation via LCE StringTable
Replace hardcoded English strings in RML UI files with {IDS_XXX}
placeholders that are translated at runtime via RmlUi's TranslateString
override, which looks up keys in the LCE StringTable.

- Override SystemInterface_Win64::TranslateString to scan for {KEY}
  patterns and resolve them via StringTable::getString(wstring)
- Add GetLCEStringTable() accessor to CConsoleMinecraftApp
- Update PauseMenu.rml, SettingsMenu.rml, HelpOptions.rml with IDS_XXX keys
- Update dynamic dialog SetInnerRML calls in UIScene_PauseMenu.cpp
- Fix CMakePresets.json: remove hardcoded VS2022 ml64.exe path
2026-06-12 15:46:34 +02:00

33 lines
973 B
Plaintext

<rml>
<head>
<title>Pause Menu</title>
<link type="text/rcss" href="PauseMenu.rcss"/>
</head>
<body>
<div id="pause_menu">
<div id="buttons">
<button id="resume">{IDS_RESUME_GAME}</button>
<button id="help_options">{IDS_HELP_AND_OPTIONS}</button>
<button id="achievements">{IDS_ACHIEVEMENTS}</button>
<button id="save_game">{IDS_SAVE_GAME}</button>
<button id="exit_game">{IDS_EXIT_GAME}</button>
</div>
<div id="exit_dialog">
<p id="exit_text">{IDS_CONFIRM_EXIT_GAME}</p>
<div id="exit_buttons">
<button id="exit_save">{IDS_EXIT_GAME_SAVE}</button>
<button id="exit_nosave">{IDS_EXIT_GAME_NO_SAVE}</button>
<button id="exit_cancel">{IDS_CANCEL}</button>
</div>
</div>
<div id="save_dialog">
<p id="save_text">{IDS_CONFIRM_SAVE_GAME}</p>
<div id="save_buttons">
<button id="save_cancel">{IDS_CANCEL}</button>
<button id="save_confirm">{IDS_CONFIRM_SAVE_GAME}</button>
</div>
</div>
</div>
</body>
</rml>