Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Windows64/Libs/RmlUi/Source/Lua/Document.cpp
2026-06-10 16:12:51 +02:00

164 lines
3.8 KiB
C++

#include "Document.h"
#include "Element.h"
#include <RmlUi/Core/Context.h>
#include <RmlUi/Core/ElementDocument.h>
#include <RmlUi/Lua/Utilities.h>
namespace Rml {
namespace Lua {
template <>
void ExtraInit<Document>(lua_State* L, int metatable_index)
{
// we will inherit from Element
ExtraInit<Element>(L, metatable_index);
LuaType<Element>::_regfunctions(L, metatable_index, metatable_index - 1);
AddTypeToElementAsTable<Document>(L);
// create the DocumentFocus table
lua_getglobal(L, "DocumentModal");
if (lua_isnoneornil(L, -1))
{
lua_pop(L, 1); // pop unsucessful getglobal
lua_newtable(L); // create a table for holding the enum
lua_pushinteger(L, (int)ModalFlag::None);
lua_setfield(L, -2, "None");
lua_pushinteger(L, (int)ModalFlag::Modal);
lua_setfield(L, -2, "Modal");
lua_pushinteger(L, (int)ModalFlag::Keep);
lua_setfield(L, -2, "Keep");
lua_setglobal(L, "DocumentModal");
}
// create the DocumentFocus table
lua_getglobal(L, "DocumentFocus");
if (lua_isnoneornil(L, -1))
{
lua_pop(L, 1); // pop unsucessful getglobal
lua_newtable(L); // create a table for holding the enum
lua_pushinteger(L, (int)FocusFlag::None);
lua_setfield(L, -2, "None");
lua_pushinteger(L, (int)FocusFlag::Document);
lua_setfield(L, -2, "Document");
lua_pushinteger(L, (int)FocusFlag::Keep);
lua_setfield(L, -2, "Keep");
lua_pushinteger(L, (int)FocusFlag::Auto);
lua_setfield(L, -2, "Auto");
lua_setglobal(L, "DocumentFocus");
}
}
// methods
int DocumentPullToFront(lua_State* /*L*/, Document* obj)
{
obj->PullToFront();
return 0;
}
int DocumentPushToBack(lua_State* /*L*/, Document* obj)
{
obj->PushToBack();
return 0;
}
int DocumentShow(lua_State* L, Document* obj)
{
int top = lua_gettop(L);
if (top == 0)
obj->Show();
else if (top == 1)
{
ModalFlag modal = (ModalFlag)luaL_checkinteger(L, 1);
obj->Show(modal);
}
else
{
ModalFlag modal = (ModalFlag)luaL_checkinteger(L, 1);
FocusFlag focus = (FocusFlag)luaL_checkinteger(L, 2);
obj->Show(modal, focus);
}
return 0;
}
int DocumentHide(lua_State* /*L*/, Document* obj)
{
obj->Hide();
return 0;
}
int DocumentClose(lua_State* /*L*/, Document* obj)
{
obj->Close();
return 0;
}
int DocumentCreateElement(lua_State* L, Document* obj)
{
const char* tag = luaL_checkstring(L, 1);
ElementPtr* ele = new ElementPtr(obj->CreateElement(tag));
LuaType<ElementPtr>::push(L, ele, true);
return 1;
}
int DocumentCreateTextNode(lua_State* L, Document* obj)
{
// need ElementText object first
const char* text = luaL_checkstring(L, 1);
ElementPtr* et = new ElementPtr(obj->CreateTextNode(text));
LuaType<ElementPtr>::push(L, et, true);
return 1;
}
// getters
int DocumentGetAttrtitle(lua_State* L)
{
Document* doc = LuaType<Document>::check(L, 1);
RMLUI_CHECK_OBJ(doc);
lua_pushstring(L, doc->GetTitle().c_str());
return 1;
}
int DocumentGetAttrcontext(lua_State* L)
{
Document* doc = LuaType<Document>::check(L, 1);
RMLUI_CHECK_OBJ(doc);
LuaType<Context>::push(L, doc->GetContext(), false);
return 1;
}
// setters
int DocumentSetAttrtitle(lua_State* L)
{
Document* doc = LuaType<Document>::check(L, 1);
RMLUI_CHECK_OBJ(doc);
const char* title = luaL_checkstring(L, 2);
doc->SetTitle(title);
return 0;
}
RegType<Document> DocumentMethods[] = {
RMLUI_LUAMETHOD(Document, PullToFront),
RMLUI_LUAMETHOD(Document, PushToBack),
RMLUI_LUAMETHOD(Document, Show),
RMLUI_LUAMETHOD(Document, Hide),
RMLUI_LUAMETHOD(Document, Close),
RMLUI_LUAMETHOD(Document, CreateElement),
RMLUI_LUAMETHOD(Document, CreateTextNode),
{nullptr, nullptr},
};
luaL_Reg DocumentGetters[] = {
RMLUI_LUAGETTER(Document, title),
RMLUI_LUAGETTER(Document, context),
{nullptr, nullptr},
};
luaL_Reg DocumentSetters[] = {
RMLUI_LUASETTER(Document, title),
{nullptr, nullptr},
};
RMLUI_LUATYPE_DEFINE(Document)
} // namespace Lua
} // namespace Rml