Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/MemTexture.cpp
GabsPuNs 8ffadc0f15 Optimizations
This solves an FPS problem when 10 or more entities take damage
2026-05-28 22:22:22 -04:00

23 lines
551 B
C++

#include "MemTexture.h"
#include "BufferedImage.h"
MemTexture::MemTexture(const wstring& _url, PBYTE pbData,DWORD dwBytes, MemTextureProcessor *processor)
{
// 4J - added
count = 1;
id = -1;
isLoaded = false;
ticksSinceLastUse = 0;
// 4J - TODO - actually implement
// load the texture, and process it
//loadedImage=Textures::getTexture()
// 4J - remember to add deletes in here for any created BufferedImages when implemented
loadedImage = new BufferedImage(pbData,dwBytes);
}
MemTexture::~MemTexture()
{
delete loadedImage;
}