Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp
2026-05-14 19:16:33 -04:00

169 lines
5.5 KiB
C++

#include "stdafx.h"
#include "IUIScene_InventoryMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiPlayerLocalPlayer.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_InventoryMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
{
Minecraft *pMinecraft = Minecraft::GetInstance();
ESceneSection newSection = eSection;
int xOffset = 0;
int yOffset = 0;
//auto containerData = this->m_containerData;
switch( eSection )
{
case eSectionInventoryInventory:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionInventoryUsing;
}
else if(eTapDirection == eTapStateUp)
{
if (app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting) && *piTargetX >= 3)
{
if (*piTargetX < 7) {
newSection = eSectionInventoryCraftingGrid;
xOffset = 5;
} else {
newSection = eSectionInventoryCraftingResult;
}
}
else
{
newSection = eSectionInventoryArmor;
}
}
break;
case eSectionInventoryUsing:
if(eTapDirection == eTapStateUp)
{
newSection = eSectionInventoryInventory;
}
else if(eTapDirection == eTapStateDown)
{
if (app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting) && *piTargetX >= 3)
{
if (*piTargetX < 7) {
newSection = eSectionInventoryCraftingGrid;
xOffset = 5;
} else {
newSection = eSectionInventoryCraftingResult;
}
}
else
{
newSection = eSectionInventoryArmor;
}
}
break;
case eSectionInventoryArmor:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionInventoryInventory;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionInventoryUsing;
}
else if(eTapDirection == eTapStateLeft && app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting))
{
newSection = eSectionInventoryCraftingResult;
}
else if(eTapDirection == eTapStateRight && app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting))
{
newSection = eSectionInventoryCraftingGrid;
xOffset = 1;
yOffset = 1;
}
break;
case eSectionInventoryCraftingGrid:
if (app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting))
{
if(eTapDirection == eTapStateUp)
{
newSection = eSectionInventoryUsing;
xOffset = -5;
}
else if(eTapDirection == eTapStateDown)
{
newSection = eSectionInventoryInventory;
xOffset = -5;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionInventoryArmor;
yOffset = -1;
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionInventoryCraftingResult;
}
}
break;
case eSectionInventoryCraftingResult:
if (app.GetGameSettings(getPad(),eGameSetting_ClassicCrafting))
{
if(eTapDirection == eTapStateUp)
{
newSection = eSectionInventoryUsing;
xOffset = -8;
}
else if(eTapDirection == eTapStateDown)
{
newSection = eSectionInventoryInventory;
xOffset = -8;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionInventoryCraftingGrid;
//*piTargetX = containerData->getSectionColumns(eSectionInventoryCraftingGrid);
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionInventoryArmor;
}
}
break;
default:
assert( false );
break;
}
IUIScene_AbstractContainerMenu::updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset, yOffset);
return newSection;
}
int IUIScene_InventoryMenu::getSectionStartOffset(ESceneSection eSection)
{
int offset = 0;
switch( eSection )
{
case eSectionInventoryArmor:
offset = InventoryMenu::ARMOR_SLOT_START;
break;
case eSectionInventoryInventory:
offset = InventoryMenu::INV_SLOT_START;
break;
case eSectionInventoryUsing:
offset = InventoryMenu::INV_SLOT_START + 27;
break;
case eSectionInventoryCraftingGrid:
offset = InventoryMenu::CRAFT_SLOT_START;
break;
case eSectionInventoryCraftingResult:
offset = InventoryMenu::RESULT_SLOT;
break;
default:
assert( false );
break;
}
return offset;
}