Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/UIControl_list.cpp
2026-05-16 15:04:11 -04:00

161 lines
3.9 KiB
C++

#include "UI.h"
#include "UIControl_List.h"
UIControl_List::UIControl_List() : UIControl_Base()
{
//elementCount = 0;
}
UIControl_List::~UIControl_List()
{
}
bool UIControl_List::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName)
{
//UIControl::setControlType(UIControl::eButtonList);
bool success = UIControl_Base::setupControl(scene, parent, controlName);
m_removeAllItemsFunc = registerFastName(L"removeAllItems");
m_funcHighlightItem = registerFastName(L"HighlightItem");
m_funcRemoveItem = registerFastName(L"RemoveItem");
m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
m_funcCanTouchFocus = registerFastName(L"CanTouchFocus");
m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger");
m_funcEnableItem = registerFastName(L"EnableItem");
m_funcSetItemLabel = registerFastName(L"SetItemLabel");
m_funcGetItemLabel = registerFastName(L"GetItemLabel");
return success;
}
void UIControl_List::init(int id)
{
m_id = id;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value);
}
void UIControl_List::ReInit()
{
UIControl_Base::ReInit();
init(m_id);
m_itemCount = 0;
m_iCurrentSelection = 0;
}
void UIControl_List::tick()
{
UIControl_Base::tick();
}
void UIControl_List::clearList()
{
IggyDataValue result;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_removeAllItemsFunc, 0, nullptr);
m_itemCount = 0;
}
void UIControl_List::removeItem(int index)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = index;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcRemoveItem, 1, value);
--m_itemCount;
}
int UIControl_List::getItemCount()
{
return m_itemCount;
}
void UIControl_List::setCurrentSelection(int iSelection)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iSelection;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcHighlightItem, 1, value);
}
int UIControl_List::getCurrentSelection()
{
return m_iCurrentSelection;
}
void UIControl_List::updateChildFocus(int iChild)
{
m_iCurrentSelection = iChild;
}
void UIControl_List::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
{
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iX;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iY;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = bRepeat;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3, value);
}
bool UIControl_List::CanTouchTrigger(S32 iX, S32 iY)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iX;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iY;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2, value);
S32 bCanTouchTrigger = false;
if (result.type == IGGY_DATATYPE_boolean)
bCanTouchTrigger = (bool)result.boolval;
return bCanTouchTrigger;
}
void UIControl_List::addElement(eUIControlType type, int index)
{
//if (index < 0) index = m_elementCount;
//m_elementCount++;
//UIControl::setControlType(type);
//m_elements.push_back(index);
}
int UIControl_List::getListIndex(int id)
{
for (auto it = m_list.begin(); it != m_list.end(); ++it)
{
if (*it == id)
return std::distance(m_list.begin(), it);
}
return -1;
}