Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Windows64/Libs/RmlUi/Source/Lua/ElementChildNodesProxy.h
2026-06-10 16:12:51 +02:00

27 lines
755 B
C++

#pragma once
#include <RmlUi/Core/Element.h>
#include <RmlUi/Lua/IncludeLua.h>
#include <RmlUi/Lua/LuaType.h>
namespace Rml {
namespace Lua {
// where owner is the Element that we should look up information from
struct ElementChildNodesProxy {
Element* owner;
};
template <>
void ExtraInit<ElementChildNodesProxy>(lua_State* L, int metatable_index);
int ElementChildNodesProxy__index(lua_State* L);
int ElementChildNodesProxy__pairs(lua_State* L);
int ElementChildNodesProxy__len(lua_State* L);
extern RegType<ElementChildNodesProxy> ElementChildNodesProxyMethods[];
extern luaL_Reg ElementChildNodesProxyGetters[];
extern luaL_Reg ElementChildNodesProxySetters[];
RMLUI_LUATYPE_DECLARE(ElementChildNodesProxy)
} // namespace Lua
} // namespace Rml