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GabsPuNs-Project_Zenith_Main/Minecraft.Client/Windows64/Libs/RmlUi/Source/Lua/RmlUiContextsProxy.h
2026-06-10 16:12:51 +02:00

25 lines
639 B
C++

#pragma once
#include <RmlUi/Lua/IncludeLua.h>
#include <RmlUi/Lua/LuaType.h>
namespace Rml {
namespace Lua {
// where owner is the Element that we should look up information from
struct RmlUiContextsProxy {
void* nothing;
};
template <>
void ExtraInit<RmlUiContextsProxy>(lua_State* L, int metatable_index);
int RmlUiContextsProxy__index(lua_State* L);
int RmlUiContextsProxy__pairs(lua_State* L);
extern RegType<RmlUiContextsProxy> RmlUiContextsProxyMethods[];
extern luaL_Reg RmlUiContextsProxyGetters[];
extern luaL_Reg RmlUiContextsProxySetters[];
RMLUI_LUATYPE_DECLARE(RmlUiContextsProxy)
} // namespace Lua
} // namespace Rml