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https://github.com/GabsPuNs/Project-Zenith-Main.git
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64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#pragma once
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#include <atomic>
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#include <thread>
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struct linenoiseCompletions;
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namespace ServerRuntime
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{
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class ServerCliEngine;
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/**
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* **CLI input worker**
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*
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* Owns the interactive input thread and bridges linenoise callbacks to the engine.
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* 入力スレッドと補完コールバックを管理するクラス
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*/
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class ServerCliInput
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{
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public:
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ServerCliInput();
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~ServerCliInput();
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/**
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* **Start input loop**
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*
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* Binds to an engine and starts reading user input from the console.
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* エンジンに接続して入力ループを開始
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*/
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void Start(ServerCliEngine *engine);
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/**
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* **Stop input loop**
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*
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* Requests stop and joins the input thread.
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* 停止要求を出して入力スレッドを終了
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*/
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void Stop();
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/**
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* **Check running state**
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*
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* Returns true while the input thread is active.
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* 入力処理が動作中かどうか
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*/
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bool IsRunning() const;
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private:
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void RunInputLoop();
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void RunLinenoiseLoop();
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void RunStreamInputLoop();
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void EnqueueLine(const char *line);
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static void CompletionThunk(const char *line, linenoiseCompletions *completions);
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void BuildCompletions(const char *line, linenoiseCompletions *completions);
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private:
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std::atomic<bool> m_running;
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std::thread m_inputThread;
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ServerCliEngine *m_engine;
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static ServerCliInput *s_instance;
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};
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}
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