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GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/Tutorial/InputConstraint.cpp
GabsPuNs bc6c09146a New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
2026-05-24 22:21:41 -04:00

18 lines
681 B
C++

#include "InputConstraint.h"
bool InputConstraint::isMappingConstrained(int iPad, int mapping)
{
// If it's a menu button, then we ignore all inputs
if((m_inputMapping == mapping) || (mapping < ACTION_MAX_MENU))
{
return true;
}
// Otherwise see if they map to the same actual button
unsigned char layoutMapping = InputManager.GetJoypadMapVal( iPad );
// 4J HEG - Replaced the equivalance test with bitwise AND, important in some mapping configurations
// (e.g. when comparing two action map values and one has extra buttons mapped)
return (InputManager.GetGameJoypadMaps(layoutMapping,m_inputMapping) & InputManager.GetGameJoypadMaps(layoutMapping,mapping)) > 0;
}