Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/UIComponent_DebugUIMarketingGuide.cpp
GabsPuNs bc6c09146a New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
2026-05-24 22:21:41 -04:00

32 lines
975 B
C++

#include "UI.h"
#include "UIComponent_DebugUIMarketingGuide.h"
UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = static_cast<F64>(0); // WIN64
#if defined _XBOX
value[0].number = (F64)1;
#elif defined _DURANGO
value[0].number = (F64)2;
#elif defined __PS3__
value[0].number = (F64)3;
#elif defined __ORBIS__
value[0].number = (F64)4;
#elif defined __PSVITA__
value[0].number = (F64)5;
#elif defined _WINDOWS64
value[0].number = static_cast<F64>(0);
#endif
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value );
}
wstring UIComponent_DebugUIMarketingGuide::getMoviePath()
{
return L"DebugUIMarketingGuide";
}