Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Consoles/Durango/Network/NetworkPlayerDurango.cpp
GabsPuNs bc6c09146a New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
2026-05-24 22:21:41 -04:00

112 lines
2.1 KiB
C++

#include "NetworkPlayerDurango.h"
NetworkPlayerDurango::NetworkPlayerDurango(DQRNetworkPlayer *qnetPlayer)
{
m_dqrPlayer = qnetPlayer;
m_pSocket = nullptr;
}
unsigned char NetworkPlayerDurango::GetSmallId()
{
return m_dqrPlayer->GetSmallId();
}
void NetworkPlayerDurango::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
{
m_dqrPlayer->SendData( static_cast<NetworkPlayerDurango *>(player)->m_dqrPlayer, pvData, dataSize );
}
bool NetworkPlayerDurango::IsSameSystem(INetworkPlayer *player)
{
return m_dqrPlayer->IsSameSystem(static_cast<NetworkPlayerDurango *>(player)->m_dqrPlayer);
}
int NetworkPlayerDurango::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
{
return m_dqrPlayer->GetSendQueueSizeBytes();
}
int NetworkPlayerDurango::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
{
return m_dqrPlayer->GetSendQueueSizeMessages();
}
int NetworkPlayerDurango::GetCurrentRtt()
{
return 0; // TODO
}
bool NetworkPlayerDurango::IsHost()
{
return m_dqrPlayer->IsHost();
}
bool NetworkPlayerDurango::IsGuest()
{
return false; // TODO
}
bool NetworkPlayerDurango::IsLocal()
{
return m_dqrPlayer->IsLocal();
}
int NetworkPlayerDurango::GetSessionIndex()
{
return m_dqrPlayer->GetSessionIndex();
}
bool NetworkPlayerDurango::IsTalking()
{
return m_dqrPlayer->IsTalking();
}
bool NetworkPlayerDurango::IsMutedByLocalUser(int userIndex)
{
return false;
}
bool NetworkPlayerDurango::HasVoice()
{
return m_dqrPlayer->HasVoice();
}
bool NetworkPlayerDurango::HasCamera()
{
return false; // TODO
}
int NetworkPlayerDurango::GetUserIndex()
{
return m_dqrPlayer->GetLocalPlayerIndex();
}
void NetworkPlayerDurango::SetSocket(Socket *pSocket)
{
m_pSocket = pSocket;
}
Socket *NetworkPlayerDurango::GetSocket()
{
return m_pSocket;
}
const wchar_t *NetworkPlayerDurango::GetOnlineName()
{
return m_dqrPlayer->GetName();
}
wstring NetworkPlayerDurango::GetDisplayName()
{
return m_dqrPlayer->GetDisplayName();
}
PlayerUID NetworkPlayerDurango::GetUID()
{
return m_dqrPlayer->GetUID();
}
void NetworkPlayerDurango::SetUID(PlayerUID UID)
{
m_dqrPlayer->SetUID(UID);
}