Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/OzelotRenderer.cpp
GabsPuNs bc6c09146a New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
2026-05-24 22:21:41 -04:00

23 lines
715 B
C++

#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "OzelotRenderer.h"
OzelotRenderer::OzelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}
void OzelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(_mob, x, y, z, rot, a);
}
void OzelotRenderer::scale(shared_ptr<Mob> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Ozelot> mob = dynamic_pointer_cast<Ozelot>(_mob);
MobRenderer::scale(mob, a);
if (mob->isTame())
{
glScalef(.8f, .8f, .8f);
}
}