Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Windows64/Network/NetworkPlayerWin64.cpp
GabsPuNs f87525a519 New File System and Cleanup some code Part 1
Trial code is almost cleaned.
Consoles are now unused.
stdafx unbloat for Minecraft.Client
2026-05-24 15:30:31 -04:00

146 lines
3.1 KiB
C++

#include "NetworkPlayerWin64.h"
NetworkPlayerWin64::NetworkPlayerWin64(IQNetPlayer* qnetPlayer)
{
m_qnetPlayer = qnetPlayer;
m_pSocket = nullptr;
}
unsigned char NetworkPlayerWin64::GetSmallId()
{
return m_qnetPlayer->GetSmallId();
}
void NetworkPlayerWin64::SendData(INetworkPlayer* player, const void* pvData, int dataSize, bool lowPriority, bool ack)
{
DWORD flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
if (lowPriority)
flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
m_qnetPlayer->SendData(((NetworkPlayerWin64*)player)->m_qnetPlayer, pvData, dataSize, flags);
}
int NetworkPlayerWin64::GetOutstandingAckCount()
{
return 0;
}
bool NetworkPlayerWin64::IsSameSystem(INetworkPlayer* player)
{
return (m_qnetPlayer->IsSameSystem(((NetworkPlayerWin64*)player)->m_qnetPlayer) == true);
}
int NetworkPlayerWin64::GetSendQueueSizeBytes(INetworkPlayer* player, bool lowPriority)
{
DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
if (lowPriority)
flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerWin64*)player)->m_qnetPlayer : nullptr, flags);
}
int NetworkPlayerWin64::GetSendQueueSizeMessages(INetworkPlayer* player, bool lowPriority)
{
DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
if (lowPriority)
flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerWin64*)player)->m_qnetPlayer : nullptr, flags);
}
int NetworkPlayerWin64::GetCurrentRtt()
{
return m_qnetPlayer->GetCurrentRtt();
}
bool NetworkPlayerWin64::IsHost()
{
return (m_qnetPlayer->IsHost() == true);
}
bool NetworkPlayerWin64::IsGuest()
{
return (m_qnetPlayer->IsGuest() == true);
}
bool NetworkPlayerWin64::IsLocal()
{
return (m_qnetPlayer->IsLocal() == true);
}
int NetworkPlayerWin64::GetSessionIndex()
{
return m_qnetPlayer->GetSessionIndex();
}
bool NetworkPlayerWin64::IsTalking()
{
return (m_qnetPlayer->IsTalking() == true);
}
bool NetworkPlayerWin64::IsMutedByLocalUser(int userIndex)
{
return (m_qnetPlayer->IsMutedByLocalUser(userIndex) == true);
}
bool NetworkPlayerWin64::HasVoice()
{
return (m_qnetPlayer->HasVoice() == true);
}
bool NetworkPlayerWin64::HasCamera()
{
return (m_qnetPlayer->HasCamera() == true);
}
int NetworkPlayerWin64::GetUserIndex()
{
return m_qnetPlayer->GetUserIndex();
}
void NetworkPlayerWin64::SetSocket(Socket* pSocket)
{
m_pSocket = pSocket;
}
Socket* NetworkPlayerWin64::GetSocket()
{
return m_pSocket;
}
PlayerUID NetworkPlayerWin64::GetUID()
{
return m_qnetPlayer->GetXuid();
}
const wchar_t* NetworkPlayerWin64::GetOnlineName()
{
return m_qnetPlayer->GetGamertag();
}
std::wstring NetworkPlayerWin64::GetDisplayName()
{
return m_qnetPlayer->GetGamertag();
}
IQNetPlayer* NetworkPlayerWin64::GetQNetPlayer()
{
return m_qnetPlayer;
}
void NetworkPlayerWin64::SentChunkPacket()
{
m_lastChunkPacketTime = System::currentTimeMillis();
}
int NetworkPlayerWin64::GetTimeSinceLastChunkPacket_ms()
{
// If we haven't ever sent a packet, return maximum
if (m_lastChunkPacketTime == 0)
{
return INT_MAX;
}
int64_t currentTime = System::currentTimeMillis();
return (int)(currentTime - m_lastChunkPacketTime);
}