mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-25 20:24:42 +00:00
Trial code is almost cleaned. Consoles are now unused. stdafx unbloat for Minecraft.Client
146 lines
3.1 KiB
C++
146 lines
3.1 KiB
C++
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#include "NetworkPlayerWin64.h"
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NetworkPlayerWin64::NetworkPlayerWin64(IQNetPlayer* qnetPlayer)
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{
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m_qnetPlayer = qnetPlayer;
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m_pSocket = nullptr;
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}
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unsigned char NetworkPlayerWin64::GetSmallId()
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{
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return m_qnetPlayer->GetSmallId();
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}
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void NetworkPlayerWin64::SendData(INetworkPlayer* player, const void* pvData, int dataSize, bool lowPriority, bool ack)
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{
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DWORD flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
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if (lowPriority)
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flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
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m_qnetPlayer->SendData(((NetworkPlayerWin64*)player)->m_qnetPlayer, pvData, dataSize, flags);
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}
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int NetworkPlayerWin64::GetOutstandingAckCount()
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{
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return 0;
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}
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bool NetworkPlayerWin64::IsSameSystem(INetworkPlayer* player)
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{
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return (m_qnetPlayer->IsSameSystem(((NetworkPlayerWin64*)player)->m_qnetPlayer) == true);
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}
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int NetworkPlayerWin64::GetSendQueueSizeBytes(INetworkPlayer* player, bool lowPriority)
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{
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DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
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if (lowPriority)
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flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerWin64*)player)->m_qnetPlayer : nullptr, flags);
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}
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int NetworkPlayerWin64::GetSendQueueSizeMessages(INetworkPlayer* player, bool lowPriority)
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{
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DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
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if (lowPriority)
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flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerWin64*)player)->m_qnetPlayer : nullptr, flags);
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}
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int NetworkPlayerWin64::GetCurrentRtt()
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{
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return m_qnetPlayer->GetCurrentRtt();
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}
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bool NetworkPlayerWin64::IsHost()
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{
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return (m_qnetPlayer->IsHost() == true);
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}
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bool NetworkPlayerWin64::IsGuest()
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{
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return (m_qnetPlayer->IsGuest() == true);
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}
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bool NetworkPlayerWin64::IsLocal()
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{
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return (m_qnetPlayer->IsLocal() == true);
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}
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int NetworkPlayerWin64::GetSessionIndex()
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{
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return m_qnetPlayer->GetSessionIndex();
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}
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bool NetworkPlayerWin64::IsTalking()
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{
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return (m_qnetPlayer->IsTalking() == true);
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}
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bool NetworkPlayerWin64::IsMutedByLocalUser(int userIndex)
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{
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return (m_qnetPlayer->IsMutedByLocalUser(userIndex) == true);
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}
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bool NetworkPlayerWin64::HasVoice()
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{
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return (m_qnetPlayer->HasVoice() == true);
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}
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bool NetworkPlayerWin64::HasCamera()
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{
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return (m_qnetPlayer->HasCamera() == true);
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}
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int NetworkPlayerWin64::GetUserIndex()
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{
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return m_qnetPlayer->GetUserIndex();
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}
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void NetworkPlayerWin64::SetSocket(Socket* pSocket)
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{
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m_pSocket = pSocket;
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}
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Socket* NetworkPlayerWin64::GetSocket()
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{
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return m_pSocket;
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}
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PlayerUID NetworkPlayerWin64::GetUID()
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{
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return m_qnetPlayer->GetXuid();
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}
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const wchar_t* NetworkPlayerWin64::GetOnlineName()
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{
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return m_qnetPlayer->GetGamertag();
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}
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std::wstring NetworkPlayerWin64::GetDisplayName()
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{
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return m_qnetPlayer->GetGamertag();
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}
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IQNetPlayer* NetworkPlayerWin64::GetQNetPlayer()
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{
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return m_qnetPlayer;
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}
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void NetworkPlayerWin64::SentChunkPacket()
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{
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m_lastChunkPacketTime = System::currentTimeMillis();
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}
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int NetworkPlayerWin64::GetTimeSinceLastChunkPacket_ms()
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{
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// If we haven't ever sent a packet, return maximum
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if (m_lastChunkPacketTime == 0)
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{
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return INT_MAX;
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}
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int64_t currentTime = System::currentTimeMillis();
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return (int)(currentTime - m_lastChunkPacketTime);
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}
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