Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/stdafx.h
GabsPuNs f87525a519 New File System and Cleanup some code Part 1
Trial code is almost cleaned.
Consoles are now unused.
stdafx unbloat for Minecraft.Client
2026-05-24 15:30:31 -04:00

119 lines
3.3 KiB
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently.
#pragma once
//#ifdef _DEBUG
//#define _DEBUG_MENUS_ENABLED
//#endif
#define __STR2__(x) #x //Test
#define __STR1__(x) __STR2__(x) //Test
#define __LOC__ __FILE__ "("__STR1__(__LINE__)") : 4J Warning Msg: "
#define _HAS_STD_BYTE 0 // solve (std::)'BYTE' ambiguity with windows headers
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define NOMINMAX // Exclude min/max macros from Windows headers
#include <tchar.h>
#include <windows.h>
#include <windowsx.h>
#include <DirectXMath.h>
#include <d3d11.h>
using namespace DirectX;
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "extraX64.h"
#include "extraX64client.h"
#include <stdlib.h>
#include <memory>
#include <list>
#include <map>
#include <set>
#include <array>
#include <deque>
#include <algorithm>
#include <string>
#include <sstream>
#include <iostream>
#include <exception>
#include <mutex>
#include <assert.h>
#include <fstream>
#include <filesystem>
namespace fs = std::filesystem;
#if defined(_MSC_VER)
#define break_into_debugger() __debugbreak()
#elif defined(__GNUC__) || defined(__clang__)
#define break_into_debugger() __builtin_trap()
#endif
#include "../Minecraft.World/Definitions.h"
#include "../Minecraft.World/class.h"
#include "../Minecraft.World/Mth.h"
#include "../Minecraft.World/ArrayWithLength.h"
#include "../Minecraft.World/SharedConstants.h"
#include "../Minecraft.World/Random.h"
#include "../Minecraft.World/compression.h"
#include "../Minecraft.World/PerformanceTimer.h"
#include <Xinput.h>
#include "Windows64/Libs/4JLibs/inc/4J_Input.h"
#include "Windows64/Libs/4JLibs/inc/4J_Profile.h"
#include "Windows64/Libs/4JLibs/inc/4J_Render.h"
#include "Windows64/Libs/4JLibs/inc/4J_Storage.h"
#include "Minecraft.h"
#include "stubs.h"
#include "Common/Network/GameNetworkManager.h"
#include "Common/App_defines.h"
#include "Common/UI/UIEnums.h"
#include "Common/UI/UIStructs.h"
#include "Common/App_enums.h"
#include "Common/App_structs.h"
#include "Common/Consoles_App.h"
#include "Common/Minecraft_Utils.h"
#include "Common/Minecraft_Macros.h"
#include "Common/BuildVer.h"
#include "Windows64/Sentient/MinecraftTelemetry.h"
#include "Assets/Localisation/strings.h"
#include "Windows64/Windows64_App.h"
#include "Windows64/Sentient/DynamicConfigurations.h"
#include "Windows64/Sentient/SentientTelemetryCommon.h"
#include "Windows64/XML/ATGXmlParser.h"
#include "Windows64/Social/SocialManager.h"
#include "Common/Audio/SoundEngine.h"
#include "Windows64/Libs/Iggy/inc/iggy.h"
#include "Windows64/Libs/Iggy/gdraw/gdraw_d3d11.h"
#include "Windows64/Windows64_UIController.h"
#include "Common/Console_Debug_enum.h"
#include "Common/Console_Awards_enum.h"
#include "Common/GameRules/ConsoleGameRules.h"
#include "Common/GameRules/ConsoleSchematicFile.h"
#include "Common/Telemetry/TelemetryManager.h"
#include "Common/Potion_Macros.h"
#ifdef _FINAL_BUILD
#define printf BREAKTHECOMPILE
#define wprintf BREAKTHECOMPILE
#undef OutputDebugString
#define OutputDebugString BREAKTHECOMPILE
#define OutputDebugStringA BREAKTHECOMPILE
#define OutputDebugStringW BREAKTHECOMPILE
#endif
void MemSect(int sect);