Files
GabsPuNs-Project_Zenith_Main/Minecraft.World/DaylightDetectorTileEntity.cpp
GabsPuNs bc6c09146a New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
2026-05-24 22:21:41 -04:00

28 lines
759 B
C++

#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "DaylightDetectorTileEntity.h"
DaylightDetectorTileEntity::DaylightDetectorTileEntity()
{
}
void DaylightDetectorTileEntity::tick()
{
if (level != nullptr && !level->isClientSide && (level->getGameTime() % SharedConstants::TICKS_PER_SECOND) == 0)
{
tile = getTile();
if (tile != nullptr && dynamic_cast<DaylightDetectorTile *>(tile) != nullptr)
{
static_cast<DaylightDetectorTile *>(tile)->updateSignalStrength(level, x, y, z);
}
}
}
// 4J Added
shared_ptr<TileEntity> DaylightDetectorTileEntity::clone()
{
shared_ptr<DaylightDetectorTileEntity> result = std::make_shared<DaylightDetectorTileEntity>();
TileEntity::clone(result);
return result;
}