Files
GabsPuNs-Project_Zenith_Main/Minecraft.World/DefaultGameModeCommand.cpp
GabsPuNs bc6c09146a New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
2026-05-24 22:21:41 -04:00

34 lines
1.0 KiB
C++

#include "net.minecraft.commands.h"
#include "DefaultGameModeCommand.h"
EGameCommand DefaultGameModeCommand::getId()
{
return eGameCommand_DefaultGameMode;
}
void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// doSetGameType(newMode);
// logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
// return;
//}
//throw new UsageException("commands.defaultgamemode.usage");
}
void DefaultGameModeCommand::doSetGameType(GameType *newGameType)
{
//MinecraftServer minecraftServer = MinecraftServer.getInstance();
//minecraftServer.setDefaultGameMode(newGameType);
//if (minecraftServer.getForceGameType()) {
// for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) {
// player.setGameMode(newGameType);
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
// }
//}
}