Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/CMakeLists.txt

172 lines
7.2 KiB
CMake

include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_CLIENT_SOURCES
${MINECRAFT_CLIENT_COMMON}
${MINECRAFT_CLIENT_WINDOWS}
${SOURCES_COMMON}
)
add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
# Only define executable on windows
if(PLATFORM_NAME STREQUAL "Windows64")
set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Iggy/inc"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/inc"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/inc"
"${CMAKE_SOURCE_DIR}/include/"
)
if(PLATFORM_NAME STREQUAL "Windows64")
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/inc"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/impls/Windows_Libs/Render/vendor"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/impls/Windows_Libs/Render/vendor/DirectXMath"
"${CMAKE_SOURCE_DIR}/Minecraft.World/x64headers"
)
# Build RmlUi as a static library (skip samples, tests, backends)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
# Download FreeType for RmlUi font engine
include(FetchContent)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5)
set(FT_DISABLE_ZLIB ON CACHE BOOL "" FORCE)
set(FT_DISABLE_BZIP2 ON CACHE BOOL "" FORCE)
set(FT_DISABLE_PNG ON CACHE BOOL "" FORCE)
set(FT_DISABLE_HARFBUZZ ON CACHE BOOL "" FORCE)
set(FT_DISABLE_BROTLI ON CACHE BOOL "" FORCE)
FetchContent_Declare(
freetype
GIT_REPOSITORY https://gitlab.freedesktop.org/freetype/freetype.git
GIT_TAG VER-2-13-2
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(freetype)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND MINGW)
target_compile_definitions(freetype PRIVATE _INC_SETJMPEX)
endif()
if(TARGET freetype-interface AND NOT TARGET Freetype::Freetype)
add_library(Freetype::Freetype ALIAS freetype-interface)
endif()
set(RMLUI_SAMPLES OFF CACHE BOOL "" FORCE)
set(RMLUI_TESTS OFF CACHE BOOL "" FORCE)
set(RMLUI_LUA_BINDINGS OFF CACHE BOOL "" FORCE)
set(RMLUI_LOTTIE_PLUGIN OFF CACHE BOOL "" FORCE)
set(RMLUI_SVG_PLUGIN OFF CACHE BOOL "" FORCE)
set(RMLUI_FONT_ENGINE "freetype" CACHE STRING "" FORCE)
set(CMAKE_DISABLE_FIND_PACKAGE_Freetype ON CACHE BOOL "" FORCE)
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/RmlUi" "${CMAKE_BINARY_DIR}/rmlui")
target_link_libraries(Minecraft.Client PRIVATE rmlui)
# Add RmlUi include path only to files that include RmlUi headers,
# not to the whole target (avoids PCH macro conflicts with windows.h).
set(RMLUI_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/RmlUi/Include")
set(_RMLUI_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HelpAndOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HelpAndOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_PauseMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_PauseMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SkinSelectMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SkinSelectMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/RmlUi_Renderer_D3D11.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/RmlUi_Renderer_D3D11.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/RmlUi_SystemInterface_Win64.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/RmlUi_SystemInterface_Win64.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/RmlUi_FileInterface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/RmlUi_FileInterface.h"
"${CMAKE_CURRENT_SOURCE_DIR}/RmlManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/RmlManager.h"
)
set_property(SOURCE ${_RMLUI_SOURCES} APPEND PROPERTY INCLUDE_DIRECTORIES "${RMLUI_INCLUDE_DIR}")
endif()
target_compile_definitions(Minecraft.Client PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
configure_compiler_target(Minecraft.Client)
set_target_properties(Minecraft.Client PROPERTIES
OUTPUT_NAME "Project-Zenith"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
)
target_link_libraries(Minecraft.Client PRIVATE
Minecraft.World
d3d11
d3dcompiler
ws2_32
$<$<BOOL:${MSVC}>:legacy_stdio_definitions>
# Allow our override of CRT internal symbols (__acrt_iob_func) to take priority
$<$<NOT:$<BOOL:${MSVC}>>:-Wl,--allow-multiple-definition>
# Group libs with circular deps so linker rescan resolves all symbols
$<$<NOT:$<BOOL:${MSVC}>>:-Wl,--start-group>
XInput9_1_0
$<$<CONFIG:Debug>:
# Debug Discord libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/libs/discord-rpc_d.lib"
# Debug Discord libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/libs/discord-rpc_d.lib"
# Debug 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Render_PC_d.lib"
# Debug ZLIB libraries
${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/libs/zlibstatic.lib
>
$<$<NOT:$<CONFIG:Debug>>:
# Release Discord libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/libs/discord-rpc.lib"
# Release Discord libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Discord/libs/discord-rpc.lib"
# Release 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/4JLibs/libs/4J_Render_PC.lib"
# Release ZLIB libraries
${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/libs/zlibstatic.lib
>
$<$<NOT:$<BOOL:${MSVC}>>:${CMAKE_CURRENT_SOURCE_DIR}/Common/Libs/zlib/libs/libz.a>
$<$<NOT:$<BOOL:${MSVC}>>:${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/zstd/libs/libzstd.a>
$<$<NOT:$<BOOL:${MSVC}>>:-Wl,--end-group>
)
# Iggy libs
foreach(lib IN LISTS IGGY_LIBS)
target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Windows64/Libs/Iggy/libs/${lib}")
endforeach()
# ---
# Asset / redist copy
# ---
include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
set(ASSET_FOLDER_PAIRS
"${CMAKE_CURRENT_SOURCE_DIR}/Assets" "Assets"
)
setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
# Copy redist files
add_copyredist_target(Minecraft.Client)
# Make sure Saves exists on Windows
if(PLATFORM_NAME STREQUAL "Windows64")
add_saves_target(Minecraft.Client)
endif()