Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp

328 lines
9.4 KiB
C++

// Non-RmlUi includes that depend on Windows macros
#include "UI.h"
#include "../../MinecraftServer.h"
#include "../../MultiPlayerLocalPlayer.h"
// RmlUi includes (Windows macros temporarily suppressed)
#pragma push_macro("byte")
#pragma push_macro("GetNextSibling")
#pragma push_macro("GetFirstChild")
#undef byte
#undef GetNextSibling
#undef GetFirstChild
#include "UIScene_PauseMenu.h"
#include "RmlManager.h"
#include "../../Windows64/KeyboardMouseInput.h"
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/Context.h>
#pragma pop_macro("GetFirstChild")
#pragma pop_macro("GetNextSibling")
#pragma pop_macro("byte")
UIScene_PauseMenu::UIScene_PauseMenu(int iPad, void *initData, UILayer *parentLayer)
: UIScene(iPad, parentLayer)
, m_document(nullptr)
, m_bIgnoreInput(false)
{
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
{
app.DebugPrintf("[RmlPauseMenu] No RmlUi context available\n");
return;
}
m_document = ctx->LoadDocument("PauseMenu.rml");
if (m_document)
{
app.DebugPrintf("[RmlPauseMenu] Document loaded OK, showing...\n");
m_document->Show();
app.DebugPrintf("[RmlPauseMenu] Document shown, visible=%d, context docs=%d\n",
m_document->IsVisible(), ctx->GetNumDocuments());
m_document->GetElementById("resume")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("help_options")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("achievements")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_game")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_game")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("resume")->Focus();
}
else
app.DebugPrintf("[RmlPauseMenu] Failed to load PauseMenu.rml\n");
ui.HidePressStart();
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
m_parentLayer->showComponent(m_iPad, eUIComponent_MenuBackground, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
if (g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1)
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_PauseServer, (void*)TRUE);
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_PauseMenu, 0);
TelemetryManager->RecordPauseOrInactive(m_iPad);
}
UIScene_PauseMenu::~UIScene_PauseMenu()
{
if (m_document)
{
m_document->GetElementById("resume")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("help_options")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("achievements")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("save_game")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("exit_game")->RemoveEventListener(Rml::EventId::Click, this);
m_document->Close();
m_document = nullptr;
}
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
m_parentLayer->showComponent(m_iPad, eUIComponent_MenuBackground, false);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
void UIScene_PauseMenu::gainFocus()
{
if (!bHasFocus && stealsFocus())
{
bHasFocus = true;
updateTooltips();
updateComponents();
if (!m_bFocussedOnce)
// No Iggy set-focus call needed for RmlUi scene
handleGainFocus(m_bFocussedOnce);
if (bHasFocus)
m_bFocussedOnce = true;
if (m_document)
m_document->Show();
}
}
void UIScene_PauseMenu::handleLoseFocus()
{
if (m_document)
m_document->Hide();
}
void UIScene_PauseMenu::reloadMovie(bool force)
{
}
void UIScene_PauseMenu::tick()
{
// Signal the base class that we've ticked once, so it sets m_bCanHandleInput
// (the Iggy while-loop that normally sets this never runs without a loaded SWF)
m_hasTickedOnce = true;
UIScene::tick();
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx || !bHasFocus)
return;
// Forward mouse position (for hover effects and correct click targeting)
ctx->ProcessMouseMove(g_KBMInput.GetMouseX(), g_KBMInput.GetMouseY(), 0);
// Forward mouse button presses/releases
if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT))
ctx->ProcessMouseButtonDown(0, 0);
if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_LEFT))
ctx->ProcessMouseButtonUp(0, 0);
if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_RIGHT))
ctx->ProcessMouseButtonDown(1, 0);
if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_RIGHT))
ctx->ProcessMouseButtonUp(1, 0);
// Forward scroll wheel
int wheelDelta = g_KBMInput.GetMouseWheel();
if (wheelDelta != 0)
ctx->ProcessMouseWheel(wheelDelta / -120, 0);
ctx->Update();
}
void UIScene_PauseMenu::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
}
void UIScene_PauseMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if (m_bIgnoreInput)
return;
if (pressed)
{
if (iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame())
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_PauseServer, (void*)FALSE);
}
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
return;
// Translate game actions to RmlUi key events.
// Mouse clicks are forwarded in tick() via ProcessMouseButtonDown/Up,
// so here we only handle keyboard-originated actions.
if (!pressed)
return;
switch (key)
{
case ACTION_MENU_UP:
ctx->ProcessKeyDown(Rml::Input::KI_UP, 0);
break;
case ACTION_MENU_DOWN:
ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0);
break;
case ACTION_MENU_OK:
// Only forward as keyboard Enter if actually coming from keyboard,
// not from mouse click (mouse is handled in tick()).
if (g_KBMInput.IsKeyPressed(VK_RETURN))
ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0);
break;
case ACTION_MENU_CANCEL:
case ACTION_MENU_PAUSEMENU:
navigateBack();
break;
default:
break;
}
handled = true;
}
void UIScene_PauseMenu::ProcessEvent(Rml::Event& event)
{
if (m_bIgnoreInput)
return;
const Rml::String& id = event.GetCurrentElement()->GetId();
if (event == Rml::EventId::Click)
{
if (id == "resume") OnResume();
else if (id == "help_options") OnHelpAndOptions();
else if (id == "achievements") OnAchievements();
else if (id == "save_game") OnSaveGame();
else if (id == "exit_game") OnExitGame();
}
}
void UIScene_PauseMenu::ShowScene(bool show)
{
if (m_document)
{
if (show)
m_document->Show();
else
m_document->Hide();
}
}
void UIScene_PauseMenu::navigateBack()
{
if (m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame())
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_PauseServer, (void*)FALSE);
ui.PlayUISFX(eSFX_Back);
UIScene::navigateBack();
}
void UIScene_PauseMenu::OnResume()
{
ui.PlayUISFX(eSFX_Back);
navigateBack();
}
void UIScene_PauseMenu::OnHelpAndOptions()
{
ui.NavigateToScene(m_iPad, eUIScene_HelpAndOptionsMenu);
}
void UIScene_PauseMenu::OnAchievements()
{
ui.NavigateToScene(m_iPad, eUIScene_AchievementsMenu);
}
void UIScene_PauseMenu::OnSaveGame()
{
if (m_iPad != ProfileManager.GetPrimaryPad())
return;
// Does the save exist?
bool bSaveExists;
StorageManager.DoesSaveExist(&bSaveExists);
// We need to ask if they are sure they want to overwrite the existing game
if (bSaveExists)
{
UINT uiIDA[2];
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, m_iPad, &IUIScene_PauseMenu::SaveGameDialogReturned, (LPVOID)GetCallbackUniqueId());
}
else
{
// Flag a app action of save game
app.SetAction(m_iPad, eAppAction_SaveGame);
}
}
void UIScene_PauseMenu::OnExitGame()
{
Minecraft* pMinecraft = Minecraft::GetInstance();
UINT uiIDA[3];
// Is it the primary player exiting?
if (m_iPad == ProfileManager.GetPrimaryPad())
{
int playTime = -1;
if (pMinecraft->localplayers[m_iPad] != NULL)
playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer();
if (StorageManager.GetSaveDisabled())
{
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, m_iPad, &IUIScene_PauseMenu::ExitGameDialogReturned, (LPVOID)GetCallbackUniqueId());
}
else
{
if (g_NetworkManager.IsHost())
{
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_EXIT_GAME_SAVE;
uiIDA[2] = IDS_EXIT_GAME_NO_SAVE;
if (g_NetworkManager.GetPlayerCount() > 1)
ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, m_iPad, &UIScene_PauseMenu::ExitGameSaveDialogReturned, (LPVOID)GetCallbackUniqueId());
else
ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, m_iPad, &UIScene_PauseMenu::ExitGameSaveDialogReturned, (LPVOID)GetCallbackUniqueId());
}
else
{
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, m_iPad, &IUIScene_PauseMenu::ExitGameDialogReturned, (LPVOID)GetCallbackUniqueId());
}
}
}
else // Non-primary pad: exit directly without dialog
{
int playTime = -1;
if (pMinecraft->localplayers[m_iPad] != NULL)
playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer();
if (pMinecraft->localplayers[m_iPad] != nullptr)
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Exited);
app.SetAction(m_iPad, eAppAction_ExitPlayer);
return;
}
}